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  1. #1
    Player
    smol_cofe's Avatar
    Join Date
    Jul 2019
    Posts
    57
    Character
    Smol Coffee
    World
    Odin
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Ceridwen View Post
    So, not to be rude or anything, but what is fun now? What is *better?* I guess it's easier - though I didn't think it was hard in the first place, so I don't see much change there. It's flatter, certainly, nothing big to aim for, no highs and lows - like it's been put on a too high dosage of anti-depressants maybe.

    It isn't even exactly different - it's just somehow less than it was. The flow is gone, the sense you're building to something, the elegance - gone. So I cannot stretch my mind to see what's more fun now. Just - flat.

    Whoever said it was a job without its soulstone seems too heartbreakingly accurate.

    It wasn't my main job. I DO have an alt, who leveled it 2nd (after his Bard) - the change came mercifully after I got him to 90. It wasn't his main, either. But it still matters. This game has one character/all classes for a reason, after all. But she - Lala-me here - has one that I've played longer. I liked it better on the bunny - I could see his actions better. On her, I didn't notice much, which made the Sam one of her least favorite classes. On him, it was beautiful & I loved it. I spent god knows how long farming proper glamours for him.

    And now it's nothing. It's not beautiful. It's not methodical or elegant. It's just 'meh, whatever.' I don't even have to pay attention when playing it. And I'm no hardcore player - but SOME involvement is necessary to Spark Joy. This has none. So I don't see - I just can't - how Kaiten's removal helps anything from a player perspective. For the developers - ok, maybe it was somehow hard to build around, as they said. Why that was hard, & other things weren't, I have no idea, but I'm not a developer. But for a player? I can't begin to understand how this could be considered an improvement of any kind.
    I had a preference for old sam because of how you focus on building up to attack, now the pressure is always on but without positionals it lets you move freely around it feels without worrying about messing up your rotation, and I suspect you mean this makes it easier and it does but you have to keep up shinten spam without reopening incorrectly every time now, which isn't really different so much so in itself than it is now for sam when you were worried more about lining everything up in the correct order rather than even slowly where as now it's spammy more so than ever but you cant fall behind on it since it's that easy. to me old sam was much more of a methodical approach in ideal while nu sam feels like charging in and being quick even though slightly weaker practically speaking, or atleast that is how it feels. wether it's better or not idk numbers wise. that's why it's still fun even though I prefer the old approach, it still feels very samurai oriented except for the tenka change instead of being a copycat of another jobs gauge mechanics.
    (1)

  2. #2
    Player
    Reese_Clairdale's Avatar
    Join Date
    Apr 2022
    Posts
    58
    Character
    Reese Clairdale
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by smol_cofe View Post
    new sam is fun despite the jarring change, no revert is kinda ok imo
    Quote Originally Posted by smol_cofe View Post
    I had a preference for old sam because of how you focus on building up to attack
    I would say these statements are in direct opposition.

    Inevitably some people will find the new SAM tolerable or even enjoyable, but this isn't good for the overall health of the game, especially where playstyle diversity is concerned. 6.1 SAM has the least amount of Samurai flavor than at any other point in time.

    If people want to play the quick unrelenting striker with moderate potency per hit, MNK has been available since 1.0, which is precisely why SAM does in fact need a revert before any more changes that trend towards homogeneity are made.
    (7)

  3. #3
    Player
    smol_cofe's Avatar
    Join Date
    Jul 2019
    Posts
    57
    Character
    Smol Coffee
    World
    Odin
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Reese_Clairdale View Post
    I would say these statements are in direct opposition.

    Inevitably some people will find the new SAM tolerable or even enjoyable, but this isn't good for the overall health of the game, especially where playstyle diversity is concerned. 6.1 SAM has the least amount of Samurai flavor than at any other point in time.

    If people want to play the quick unrelenting striker with moderate potency per hit, MNK has been available since 1.0, which is precisely why SAM does in fact need a revert before any more changes that trend towards homogeneity are made.
    I don't see your point. I enjoy both so contradictory = bad?
    new sam is nothing like monk even at lower levels, it feels unique to itself. sam has never felt like a different job besides directional attacks.
    (1)

  4. #4
    Player
    Reese_Clairdale's Avatar
    Join Date
    Apr 2022
    Posts
    58
    Character
    Reese Clairdale
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by smol_cofe View Post
    new sam is nothing like monk even at lower levels, it feels unique to itself. sam has never felt like a different job besides directional attacks.
    SAM's first Kenki spender is now Shinten (Lv.52 oGCD direct damage) rather than Kaiten (Lv.52 oGCD buff used on your hardest hitting GCDs, you know, the ones "you focus on building up to attack"?) This fundamentally makes it more like MNK, whose first Chakra gauge spender is now Lv.15 oGCD direct damage. Even SAM's positional attacks used to boost Kenki gain rather than affecting potency directly, once again making it more like other jobs. On the flip side, MNK has also been made more like SAM, given a mechanic at Lv.60 that boils down to collecting stickers to unleash high potency attacks.

    Whether or not you enjoy the new gameplay styles, it is undeniable that these jobs have been made more like each other, especially at lower levels. My point is that if changes like this keep being made then every job will eventually be the same.

    And yes, contradictory = bad. I don't understand how someone can grasp SAM's appeal while simultaneously being apathetic to the erosion of its identity. All you are going to achieve is confusing and frustrating anybody that engages with you.
    (5)

  5. #5
    Player
    smol_cofe's Avatar
    Join Date
    Jul 2019
    Posts
    57
    Character
    Smol Coffee
    World
    Odin
    Main Class
    Black Mage Lv 90
    your break down of why it's similar is too meta to have real identity issues imo. blm and rdm both have to stand still to cast so they're identical. how I can grasp both is it still feels like a samurai trope. le methodical but lethal vs quick but deadly. think samurai champloo if you've seen it.
    (1)
    Last edited by smol_cofe; 08-08-2022 at 09:06 AM.

  6. #6
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by smol_cofe View Post
    your break down of why it's similar is too meta to have real identity issues imo. blm and rdm both have to stand still to cast so they're identical. how I can grasp both is it still feels like a samurai trope. le methodical but lethal vs quick but deadly. think samurai champloo if you've seen it.
    Is that supposed to be an argument to justify your stance ?
    New sam is worse at showing Sam identity than it was before. Our strongest hit with a cast and preparation barely crits higher than a regular GCD.

    Also what the hell are you on ?
    (15)

  7. #7
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by smol_cofe View Post
    your break down of why it's similar is too meta to have real identity issues imo. blm and rdm both have to stand still to cast so they're identical. how I can grasp both is it still feels like a samurai trope. le methodical but lethal vs quick but deadly. think samurai champloo if you've seen it.
    This is inane.
    (11)

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