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  1. #11
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Amenara View Post
    I can't imagine adding skill chains or magic bursting to the game with the expectations from player skill with SE in FF14. The game isn't designed at all for a system like that as the only real synergy between jobs anymore is just buff alignment and who gets the biggest benefits from your buffs.
    Even in FFXI players stopped doing skillchains after a time because it wasn't really worth the effort for the magic burst damage over a simple TP burn party. I dunno how it is now a days, but from CoP all the way to ToAU TP burn parties were the norm. I only played Wings for a short time before I deployed and lost interest in the game.
    (0)

  2. #12
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ransu View Post
    Even in FFXI players stopped doing skillchains after a time because it wasn't really worth the effort for the magic burst damage over a simple TP burn party. I dunno how it is now a days, but from CoP all the way to ToAU TP burn parties were the norm. I only played Wings for a short time before I deployed and lost interest in the game.
    The SC/MB meta is back for the crazy damage the Darkness and Light SCs can do. And yeah I do remember the TP burn meta back when I played it last time in the 00s. I am honestly enjoying the game a lot more now than I did back then, though.
    (0)

  3. #13
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Amenara View Post
    The SC/MB meta is back for the crazy damage the Darkness and Light SCs can do. And yeah I do remember the TP burn meta back when I played it last time in the 00s. I am honestly enjoying the game a lot more now than I did back then, though.
    Did they remove the elemental resistance build up? For a long time no one would play BLM in end game and no one did SC's because a boss would build immunity towards the element they were weak to and MB's would speed up that process.
    (0)

  4. #14
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ransu View Post
    Did they remove the elemental resistance build up? For a long time no one would play BLM in end game and no one did SC's because a boss would build immunity towards the element they were weak to and MB's would speed up that process.
    Doing some more reading, SC/MB parties can be pretty effective in CP parties. I know I was doing some solo CP farming last night as PLD/DNC and was just Light SC spamming with one of my trusts. When I can get Shantotto II trust next week I will start using her cause she is a MB fiend apparently. As for high end bosses, I think some of them have high magic resistances so mages are less effective while others are magic weak. Some of the more mid tier stuff I have been fighting can be horrible to be a physical attacker or be horrible as a mage. Seems like they are trying to balance it out somewhat.
    (0)

  5. #15
    Player
    george357's Avatar
    Join Date
    Sep 2016
    Location
    limo misa
    Posts
    416
    Character
    Marcelloix Ostoiraint
    World
    Coeurl
    Main Class
    Bard Lv 100

    skillchains

    if they have not included this back into the game by now all the demanding will not force them to do so.
    (0)

  6. #16
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Calysto View Post
    An idea of a simple skillchain system :
    -each role get a gcd action (separate long recast) : red, blue and green.
    -each give a corresponding color debuff with a base duration of 5s.
    -each time the debuff change color it gets +1 counter but the duration is reduced by 0.5s by counter.
    -when the debuff end it cause damage based of it's counter.

    But I don't really see It working in XIV :
    -the lack of elemental attribute lessen the point
    -it worked if XI because it was a core gameplay element
    -in XIV You'd see more people blaming other for missing their turn ; even if it was just for bonus damage
    In my opinion, the key reason skillchains won't work in FFXIV has nothing to do with the game mechanics. It has more to do with how the game urges us to play the game. Hear me out.

    In FFXI, before the level 75 cap was removed, you shouted in Jeuno for a PT. You might have been in a static and occasionally had a random pickup to fill that last spot in case someone couldn't show. Or you played with 5 strangers every time. Then, you headed out to your camp and played with the same players for hours. If a skillchain got messed up, you had time to discuss it and correct it in-between pulls or weapon skills.

    In FFXIV, the only "statics" are raiding groups. Every other aspect of the game is designed around tossing you together with 3-7 other random players... for ~20 minute forays into a dungeon. There is little time to communicate. It is mash-mash-mash, wall to wall, boss - repeat. There is no time to coordinate skillchains.

    FFXIV is very much a solo game. Even if the content you are doing has 3-7 other players around you, they might as well be NPCs with various levels of AI (some good, some not-so-good). You do your rotation, occasionally pick up the slack for someone that failed a mechanic and then go your separate ways. Skillchains just don't fit with that.
    (2)

  7. #17
    Player
    Bravura's Avatar
    Join Date
    Nov 2021
    Posts
    14
    Character
    Viktor Gladstone
    World
    Odin
    Main Class
    Gladiator Lv 84
    Quote Originally Posted by dspguy View Post
    In my opinion, the key reason skillchains won't work in FFXIV has nothing to do with the game mechanics. It has more to do with how the game urges us to play the game. Hear me out.

    In FFXI, before the level 75 cap was removed, you shouted in Jeuno for a PT. You might have been in a static and occasionally had a random pickup to fill that last spot in case someone couldn't show. Or you played with 5 strangers every time. Then, you headed out to your camp and played with the same players for hours. If a skillchain got messed up, you had time to discuss it and correct it in-between pulls or weapon skills.

    In FFXIV, the only "statics" are raiding groups. Every other aspect of the game is designed around tossing you together with 3-7 other random players... for ~20 minute forays into a dungeon. There is little time to communicate. It is mash-mash-mash, wall to wall, boss - repeat. There is no time to coordinate skillchains.

    FFXIV is very much a solo game. Even if the content you are doing has 3-7 other players around you, they might as well be NPCs with various levels of AI (some good, some not-so-good). You do your rotation, occasionally pick up the slack for someone that failed a mechanic and then go your separate ways. Skillchains just don't fit with that.
    This is one of the best descriptions of the differences between FFXI and FFXIV I've ever read!
    (0)

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