
Originally Posted by
Packetdancer
I've mentioned this before, but one thing I really did think was neat about The Secret World (back in its original, pre-reboot incarnation) was that in order to get access to Nightmare content (TSW's equivalent of Savage) you needed to pass a test given by an NPC literally called the Gatekeeper. There was a test specific to tanks, a test specific to DPS, and a test specific to healers.
(As I recall, the healer test was basically the Gatekeeper creating a party of NPCs who were more or less the worst possible party. These idiots would constantly stand in the bad to greed, fail to do mechanics and take avoidable damage, etc., and you had to keep these suicidal lemmings alive while still doing a bit of damage because they weren't enough on their own to meet the DPS check of the test.)
While I don't think we need literal gatekeeping on access to content, I do think having a more advanced set of trials a'la the Gatekeeper's tests -- or even akin to the Masked Carnivale for BLU -- where you need to achieve certain things to clear... well, it would be a nice tool for folks to have, to let them work on things without the pressure of being in a party with actual PCs.
And you could definitely use it to cover a few things the game largely fails to mention, both mechanically (explaining why overhealing is a waste, showing that Arm's Length can be a mitigation CD in trash pulls, explaining where Addle/Feint/Reprisal are useful, etc.) and in terms of actual execution (like the fact that debuffs with a white bar at the top can be cleansed via Esuna).