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  1. #1
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Neogohan1 View Post
    Maybe if we had a death penalty where you lose gold upon death and maybe even some items (restricted to only losing crafting materials and not equippables) will make players really dislike dying?
    Why would they make players "really dislike" dying?
    Actually, why would a developer in his right mind want players to "really dislike" anything in their game?
    The golden rule should (and normally is) "If it isn't fun, it has no place in the game". They already broke this rule enough at release, and the team is trying to adress it now. Not a good idea to go back to square one.

    Quote Originally Posted by Kaedan View Post
    Well, there has to be a deterrent for dying (otherwise you can just zerg content), so what do you suggest? The current penalty is not enough to discourage zerging content and using death to save Anima.

    It doesn't help if you shoot down options and don't add an alternative yourself.
    The fact that there's zergable content has to be solved by making the content not zergable (changing position, ability to fight immediately after death and so forth), not by uselessly adding to the grind, and implementing "features" that actually are detrimental to the enjoyment of the game.

    You don't break a nut by running it over with a truck. You get a nutcracker.
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    Last edited by Abriael; 03-29-2011 at 03:23 PM.

  2. #2
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Abriael View Post
    Why would they make players "really dislike" dying?
    Actually, why would a developer in his right mind want players to "really dislike" anything in their game?
    The golden rule should (and normally is) "If it isn't fun, it has no place in the game". They already broke this rule enough at release, and the team is trying to adress it now. Not a good idea to go back to square one.



    The fact that there's zergable content has to be solved by making the content not zergable (changing position, ability to fight immediately after death and so forth), not by uselessly adding to the grind, and implementing "features" that actually are detrimental to the enjoyment of the game.

    You don't break a nut by running it over with a truck. You get a nutbreaker.
    Well i was about to say something about how silly this is in regards to dying but I have to consider what just happened in the behest i was in not 5 minutes ago.

    we finally clear out the first wave and the boss wave spawns, I mention that we should probably attack a specific mob first (Because it has a righteous aoe) nearly all of us do it but the mob still gets its aoe off just as it dies, obliterating 9-10 people and then...

    we laughed and said "thats why you attack that mob first", no screaming matches about "OH THANKS JACKHOLE NOW I LOST AN HOURS WORTH OF WORK BECAUSE OF YOU" etc etc.

    so yeah I kind of agree, death should be a set back of course, but not one that'll ruin your night.

    Armor damage is harsher than what we have now but its not likely to ruin someone's day in one wipe (several successive ones maybe).
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