NA players complained for a few years about the gil sellers and RMT spam bots flooding chat in the cities.
The devs insisted there was no problem.
Then YoshiP decided to take one of his chat walks on a NA server for a change. His chat was being frequently interrupted by the RMT spam. It wasn't long before we were given a way to report RMT spam.
The reality is they do favor the JP worlds over the NA, EU and OCE worlds because they play on the JP worlds. They do not experience the game as it is in the other regions. As native Japanese speakers, they don't lose the nuances of JP feedback that can and will get lost during translation/interpretation of feedback given in other languages.
I'm not one that's going to claim they never listen to us at all- certainly we've seen some changes in the game in response to feedback players have left in various places including these forums.
But do they give our feedback the same weight as the JP feedback gets? Things like the RMT spam issue demonstrate that they don't until they're directly affected by it.
You're the one that claimed the housing system does not meet 10% of the demand. There are a total of 7,200 houses on each server. If your claim is true, there would need to be 72,000+ players trying to gain access to housing.
No, you do not simply "subtract from the supply." The supply is still there. It is occupied. The supply stands at 7,200 houses. Some portion of the demand is being met by this supply.
My claim is that, as long as that portion meets or exceeds 50%, the system is working "good enough" by fulfilling the demand of, by definition, most of the players.
By the way you're putting it, there could be an excess demand of only 100 players bidding on the last house, and you'd make the claim of "oh know, there's clearly 100 times the demand for the supply." This is misleading and disingenuous. You do not just discard data points like that.
No wonder devs are never going to listen to any of you on the subject if you don't even know how supply and demand functions.
Those 7,200 houses aren't available anymore, so I don't know why you're acting like they are. Why wouldn't you take something no longer on the market out of the equation? You have no way of obtaining it and demolition hasn't been a thing in months now.You're the one that claimed the housing system does not meet 10% of the demand. There are a total of 7,200 houses on each server. If your claim is true, there would need to be 72,000+ players trying to gain access to housing.
No, you do not simply "subtract from the supply." The supply is still there. It is occupied. The supply stands at 7,200 houses. Some portion of the demand is being met by this supply.
My claim is that, as long as that portion meets or exceeds 50%, the system is working "good enough" by fulfilling the demand of, by definition, most of the players.
By the way you're putting it, there could be an excess demand of only 100 players bidding on the last house, and you'd make the claim of "oh know, there's clearly 100 times the demand for the supply." This is misleading and disingenuous. You do not just discard data points like that.
No wonder devs are never going to listen to any of you on the subject if you don't even know how supply and demand functions.
Hell just going off the last Zalera lottery, there was a total of 7 houses available, and between all of them 872 bids. So the supply of that lottery was 7 houses, and the demand was 872 players.
Last edited by Oizen; 08-03-2022 at 09:09 AM.
Because that is not how supply and demand works. You do not just discard that data. Those 7,200 houses are still meeting the demands of (approx) 7,200 players.
By your count, there are not even 1000 players without housing, versus the 7,200 players that have had their demand met. By your count, there are approximately 8,000 total players (7,200 in the system, 800 vying for access) trying to utilize 7,200 houses.
The housing system is meeting the demand of 90% of the player base. The remaining 10% equates to 870ish players without a house.
In the grand scheme, 870 players without a house, versus the 7,200 players that do, that's pretty inconsequential from a dev perspective.
One more time: The system is meeting most of the demand. And at a 90% fulfillment rate, it's doing a decent job of it as well.
And one more time: all of this is a complete distraction from how much more efficient it would be for time, labor, and money, to actually implement a system capable of meeting 100% of the demand.
You're really gonna sit there and tell me, tho, that, now that all housing plots are occupied, and there are still players wanting housing, even if it were somehow literally just one player, that the system is in fact meeting 0% of the demand?
The housing system, completely full, utilized by thousands of players. That system. Is now meeting 0% of the demand.
Is this making any sense at all why this definition does not work? There is no logical, reasonable claim that the system that is fully utilized is also somehow not meeting any of the demand.
Oh good, you're already backtracking and editing/deleting info. Do you understand now how this is still misleading? The supply of houses is not 7 in total. The supply stands at 7,200. 865 players is what remains after those 7,200 have been occupied. 865 players did not get in. 7,200 have.
Tell me again how the system is not meeting "most" of the demand.
Last edited by Hasrat; 08-03-2022 at 09:34 AM.
7200 players, account or characters? The problem is, like all of us, you have no information about the percent of how many human people has an house in this game. You can just make suppositions which lead to nowhere. So you cannot be peremptory and say that the system meets "most" of the demand.Oh good, you're already backtracking and editing/deleting info. Do you understand now how this is still misleading? The supply of houses is not 7 in total. The supply stands at 7,200. 865 players is what remains after those 7,200 have been occupied. 865 players did not get in. 7,200 have.
You make the basic assumption that all player whom want a house participate at the lottery. It is naive because you limit their motivation. Some people does not participate anymore because they do not want to be disappointed. Other because, there is only little house remaining or they want a specific city/spot/size. You cannot resume the fact that "862 bids" equals to only "862 players" who want a house. Like you cannot resume "7200 houses" equal to "7200 different players".
You may be true but, unless you are working for SE, you do not have enough data to make any kind of conclusion if it works or not. It is just your own point of view![]()
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.