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  1. #171
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Themarvin View Post
    getting rid of the mount for mentor roulette would be a good start or let it require 5000 commendations as well, would be a good start especially to put in an actual effort.
    Commendations are literally just dependent on how long you've been playing the game. Play tank or healer and you'll get them in a decent enough rate. I've had people who proudly claimed that they've "Played since 2.X" or "Played since ARR Beta" or "Played since ARR Alpha" or "Played 1.X" or "Played this before it was actually an MMO" or somestuff and they were garbage players.

    No checkboxes are going to be able to determine whether a person not only knows enough to answer questions but is someone who knows how to teach.
    (5)

  2. #172
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,002
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    It took me years to become a battle mentor. I don’t do savage. And I help only after a wipe if ppl ask. I will never get the mount cause I don’t have the dungeons needed
    (2)

  3. #173
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,916
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    5000 comms as a requirement would leave extremely few people as mentors. I'd qualify, and a handful of other mentors I know that have been playing since 2.0 would, but it would immediately cut out a lot of helpful and kind people as well.

    I've always been in favor of changing the crown to a watering can. I hide my crown anyway (doesn't stop me from helping people) and it'd be in the spirit of what a mentor is supposed to do, anyway.

    Maybe change the watering can to a crown automatically once you hit 5000 coms and all 90s and clearing at least the first savage in a tier. Mentor status and roulette being available at the current requirements, but with the watering can icon, and then reserving the crown icon for the "super mentors" that actually hammer at the content.
    (0)

  4. #174
    Player
    Chekopacheko's Avatar
    Join Date
    Apr 2021
    Posts
    59
    Character
    Pacheko Cheko
    World
    Hyperion
    Main Class
    Paladin Lv 90
    I don't think the mentor system will change anytime soon, you know why? Because it actually works in Japan servers. So that raises the question, is the system really bad? or the NA community general behavior requires a change?

    Again, Japan is doing good with the system, so it seems is an attitude problem from our side
    (3)

  5. #175
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,147
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Chekopacheko View Post
    I don't think the mentor system will change anytime soon, you know why? Because it actually works in Japan servers. So that raises the question, is the system really bad? or the NA community general behavior requires a change?

    Again, Japan is doing good with the system, so it seems is an attitude problem from our side
    Imho cultural differences isn't something they took account when designing the whole system.
    (2)

  6. #176
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Crazy thing is, it does work in some servers in the US. Not all the time. If things go too well for too long one of the trolls will wander in and cause trouble....

    ... lets say it works as well as these forums, but a bit faster.

    Quote Originally Posted by Rein_eon_Osborne View Post
    Imho cultural differences isn't something they took account when designing the whole system.

    They don't even take it into account with the "rules clarification", there's places in the EU where the suggested lines are downright fighting words level of insult. They take "passive aggressive" as the direct threat it is.
    (0)

  7. #177
    Player
    angienessyo's Avatar
    Join Date
    Jul 2017
    Posts
    470
    Character
    Khulan Noir
    World
    Cactuar
    Main Class
    Ninja Lv 100
    5000 commendations would be completely unreasonable haha I've been playing since Heavensward almost exclusively as a dps main and I have a bit over 3000. I think I personally only know 1 person with close to 5k and they've been playing since ARR.
    (2)

  8. #178
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Actually, I just had a thought: You could make the current Hall of the Novice series required before Sastasha. Then, add a second series, as part of the Crystal Braves story. "Test this new training hall and make sure it's up to scratch for our new recruits," or something. Party-based combat is a lot less abstract at Lv.50 than it is at Lv.16, so that hopefully puts trainings and tutorials in a better context.
    I've mentioned this before, but one thing I really did think was neat about The Secret World (back in its original, pre-reboot incarnation) was that in order to get access to Nightmare content (TSW's equivalent of Savage) you needed to pass a test given by an NPC literally called the Gatekeeper. There was a test specific to tanks, a test specific to DPS, and a test specific to healers.

    (As I recall, the healer test was basically the Gatekeeper creating a party of NPCs who were more or less the worst possible party. These idiots would constantly stand in the bad to greed, fail to do mechanics and take avoidable damage, etc., and you had to keep these suicidal lemmings alive while still doing a bit of damage because they weren't enough on their own to meet the DPS check of the test.)

    While I don't think we need literal gatekeeping on access to content, I do think having a more advanced set of trials a'la the Gatekeeper's tests -- or even akin to the Masked Carnivale for BLU -- where you need to achieve certain things to clear... well, it would be a nice tool for folks to have, to let them work on things without the pressure of being in a party with actual PCs.

    And you could definitely use it to cover a few things the game largely fails to mention, both mechanically (explaining why overhealing is a waste, showing that Arm's Length can be a mitigation CD in trash pulls, explaining where Addle/Feint/Reprisal are useful, etc.) and in terms of actual execution (like the fact that debuffs with a white bar at the top can be cleansed via Esuna).
    (2)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  9. #179
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Packetdancer View Post
    you needed to pass a test given by an NPC literally called the Gatekeeper. There was a test specific to tanks, a test specific to DPS, and a test specific to healers.

    (As I recall, the healer test was basically the Gatekeeper creating a party of NPCs who were more or less the worst possible party. These idiots would constantly stand in the bad to greed, fail to do mechanics and take avoidable damage, etc., and you had to keep these suicidal lemmings alive while still doing a bit of damage because they weren't enough on their own to meet the DPS check of the test.)
    .
    See, if I could replace every single "completion required" in the party finder with a "gatekeeper required" I'd be happy (or have both, both is good).
    (0)

  10. #180
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Packetdancer View Post
    I've mentioned this before, but one thing I really did think was neat about The Secret World (back in its original, pre-reboot incarnation) was that in order to get access to Nightmare content (TSW's equivalent of Savage) you needed to pass a test given by an NPC literally called the Gatekeeper. There was a test specific to tanks, a test specific to DPS, and a test specific to healers.

    (As I recall, the healer test was basically the Gatekeeper creating a party of NPCs who were more or less the worst possible party. These idiots would constantly stand in the bad to greed, fail to do mechanics and take avoidable damage, etc., and you had to keep these suicidal lemmings alive while still doing a bit of damage because they weren't enough on their own to meet the DPS check of the test.)

    While I don't think we need literal gatekeeping on access to content, I do think having a more advanced set of trials a'la the Gatekeeper's tests -- or even akin to the Masked Carnivale for BLU -- where you need to achieve certain things to clear... well, it would be a nice tool for folks to have, to let them work on things without the pressure of being in a party with actual PCs.

    And you could definitely use it to cover a few things the game largely fails to mention, both mechanically (explaining why overhealing is a waste, showing that Arm's Length can be a mitigation CD in trash pulls, explaining where Addle/Feint/Reprisal are useful, etc.) and in terms of actual execution (like the fact that debuffs with a white bar at the top can be cleansed via Esuna).
    At a basic level require a SSS dummy clear to be required for EX content. If you can't even pass the most minimum DPS check on a simulated EX boss you have no business being there.

    It's not a perfect solution, but it's better than the nothing we currently have and it's also currently in game so might as well use it.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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