No different at all, you can see each of the GCs have PLD to exploit this...I mean, we got multiple hotfix patches to address CC balance. I don't think that's the issue. I think the issue is that SE apparently believes this is a "creative use of game mechanics," and not an actual problem. Who knows? Maybe JP players are better at dealing with it than we are?






I was hoping this would be fixed... Hopefully 6.2?
Considering SE has said they think it's a creative use of mechanics, I think you're getting your hopes up about it being changed at all. Maybe if the JP players raise a stink about it?


It’s really not that hard to counter it. Just knockback/draw in. If they guard, it only lasts 5 seconds, wait for it to wear off and knock them back.
Sure not every job has a knockback/draw in, but it’s not that big of an ask to have one of a MNK/MCH/DRK with a 20-30 second recast ability at the ready to counter the very specific requirements of 2 co-ordinated PLDs using both their LBs and a 25s recast ability.
https://forum.square-enix.com/ffxiv/...-making-claims
It's been an accepted bug for over two months now.



I think (hope) it's just a creative way to say they're not going to warn/ban players for this, and to not flood the GM with it.
but the only creative thing here is transforming a PvP map into a PvE sidequest. It's seriously worrying if they think it's ok.
(well, their leniency with leeches and griefers is already worrying)
Sch/Smn stacking isn't hard to counter blablablablaIt’s really not that hard to counter it. Just knockback/draw in. If they guard, it only lasts 5 seconds, wait for it to wear off and knock them back.
Sure not every job has a knockback/draw in, but it’s not that big of an ask to have one of a MNK/MCH/DRK with a 20-30 second recast ability at the ready to counter the very specific requirements of 2 co-ordinated PLDs using both their LBs and a 25s recast ability.
also I think Mnk, Mch, Drk want to play Mnk, Mch and Drk, not the anti-stupid-gimmick gimmick.
Last edited by Genz; 07-09-2022 at 04:31 AM.
Please fix this, I've had three matches in Onsal Hakair on the Crystal data-center tonight that have been entirely determined by which team had someone paired with a Paladin to capture the ovoos and because of the damage reduction added to tanks and melee DPS in 6.18 it's much harder to kill them before they get close enough to do this. For all the fun that patch 6.1 brought back to PVP, this is now killing it and making frontlines unenjoyable.

I had multiple matches this last rotation through Onsal Hakkar (I've been away and unable to reply until now) and after dealing with paladins in every single match, on points that they literally are the only two of their team there, and then lose match after match to paladin cheese, I'm done playing the mode.
It feels awful to be playing a class I have fun on and know that the only way my team can win is if I learn some job I don't enjoy in pvp to specifically counter a move that may not be a cheat, but sure feels like one. So, not only do people need to play a certain class, they cannot even really participate other than as pld counter offensive move.
Yes, it's creative. So is most any cheat or hack. Fixing a bad mechanic working in a way that wasn't necessarily intended isn't stifling some budding artists' creative endeavor.
If you make people feel cheated and all-around negative about a mode, the less they participate. The less people participate, the more people complain about PVP being dead because the df refuses to pop. So on and so forth and numbers dwindle and that's not what anyone wants.
The reason we come here and bring these issues up is because we hope to be able to avoid that. I like PVP actually. I'd like to continue participating but I do this for fun and to relax. If that isn't going to be the goal for this map that's fine, I don't need to play it.
This remainded me of the Kobayashi Maru xD
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