

It is when they're capping nodes their team otherwise would have had zero ability to cap because of spawn location and the presence of enemy teams. I've seen teams that were otherwise outmatched still win because of this being repeatedly exploited to steal nodes by even just two of their players. The most egregious of times was in the middle of the entirety of my team slugging it out with the entirety of one of the other teams over an S rank, and then two players from the third team run in and abuse this horribly broken mechanic to steal the node from under 48 enemy players.
This is very clearly not balanced and needs to be corrected ASAP. Two players should not be able to abuse a mechanic to cap unimpeded like this. Yes there are counters in the form of limit breaks on a small number of classes, but having to rely on happening to be the right class at the right time with your limit break left available specifically to counter this is not reasonable or reliable enough for how easy it is to pull off this nonsense. Which is especially true if it's a pair of paladins doing it because they just swap who caps and who guards immediately after and you can't stop them because you've already blown your limit break.
10 sec of invuln isn't enough time to run up to a node from outside of attack range and capture it.It is when they're capping nodes their team otherwise would have had zero ability to cap because of spawn location and the presence of enemy teams. I've seen teams that were otherwise outmatched still win because of this being repeatedly exploited to steal nodes by even just two of their players. The most egregious of times was in the middle of the entirety of my team slugging it out with the entirety of one of the other teams over an S rank, and then two players from the third team run in and abuse this horribly broken mechanic to steal the node from under 48 enemy players.
This is very clearly not balanced and needs to be corrected ASAP. Two players should not be able to abuse a mechanic to cap unimpeded like this. Yes there are counters in the form of limit breaks on a small number of classes, but having to rely on happening to be the right class at the right time with your limit break left available specifically to counter this is not reasonable or reliable enough for how easy it is to pull off this nonsense. Which is especially true if it's a pair of paladins doing it because they just swap who caps and who guards immediately after and you can't stop them because you've already blown your limit break.
If your team is letting them that close to the node *before* engaging them, you have a different problem you should focus on rectifying first, before complaining about some dumb cheese.
Garbage design.
DRK / PLD in pvp are pure cancer seriously, how you can give them 10 seconds of immunity? There is actually 0 counter play to it unlike before the rework where SMN could delete their barriers.


These 2 jobs has no real damage.
They are now the tank job.
Unlike 5.0 where PLD is a mobile cannon that can easily kill any jobs, they are now just a damage absorb.
Can I confirm if DRK can do the same thing? I had a game that had a DRK/WHM cap a gold point twice in the middle of fights between competing teams. On paper, Eventide should only be invulnerable to weapon skills, right? But I was quite sure abilities and LB didn't work. Not sure about CC.
Eventide shouldn't make them immune to anything. Eventide prevents the DRK from dying, but it doesn't protect them from damage or abilities like Hallowed Ground does.Can I confirm if DRK can do the same thing? I had a game that had a DRK/WHM cap a gold point twice in the middle of fights between competing teams. On paper, Eventide should only be invulnerable to weapon skills, right? But I was quite sure abilities and LB didn't work. Not sure about CC.
Yea. That was what I thought. But it seems almost like they could wade into a full alliance attacking them and still cap a point. I must be missing something.
This is "working as intended" according to a bug report on JP forums.
https://forum.square-enix.com/ffxiv/threads/463109
But it's "accepted bugs" on EN ForumThis is "working as intended" according to a bug report on JP forums.
https://forum.square-enix.com/ffxiv/threads/463109
https://forum.square-enix.com/ffxiv/...-making-claims
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