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  1. #1
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Garten View Post
    Exactly this, did a match the other day where 2 PLD capped at least 4 A ranks. Honestly they lost but only because our team let the 3rd one win out of spite
    They can't be everywhere at once. 4 A ranks is 400 points out of 1600. That's not really much of anything.
    (1)

  2. #2
    Player
    Xylira's Avatar
    Join Date
    Feb 2021
    Posts
    204
    Character
    Xylira Mierqid
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Gserpent View Post
    They can't be everywhere at once. 4 A ranks is 400 points out of 1600. That's not really much of anything.
    It is when they're capping nodes their team otherwise would have had zero ability to cap because of spawn location and the presence of enemy teams. I've seen teams that were otherwise outmatched still win because of this being repeatedly exploited to steal nodes by even just two of their players. The most egregious of times was in the middle of the entirety of my team slugging it out with the entirety of one of the other teams over an S rank, and then two players from the third team run in and abuse this horribly broken mechanic to steal the node from under 48 enemy players.

    This is very clearly not balanced and needs to be corrected ASAP. Two players should not be able to abuse a mechanic to cap unimpeded like this. Yes there are counters in the form of limit breaks on a small number of classes, but having to rely on happening to be the right class at the right time with your limit break left available specifically to counter this is not reasonable or reliable enough for how easy it is to pull off this nonsense. Which is especially true if it's a pair of paladins doing it because they just swap who caps and who guards immediately after and you can't stop them because you've already blown your limit break.
    (12)

  3. #3
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Xylira View Post
    It is when they're capping nodes their team otherwise would have had zero ability to cap because of spawn location and the presence of enemy teams. I've seen teams that were otherwise outmatched still win because of this being repeatedly exploited to steal nodes by even just two of their players. The most egregious of times was in the middle of the entirety of my team slugging it out with the entirety of one of the other teams over an S rank, and then two players from the third team run in and abuse this horribly broken mechanic to steal the node from under 48 enemy players.

    This is very clearly not balanced and needs to be corrected ASAP. Two players should not be able to abuse a mechanic to cap unimpeded like this. Yes there are counters in the form of limit breaks on a small number of classes, but having to rely on happening to be the right class at the right time with your limit break left available specifically to counter this is not reasonable or reliable enough for how easy it is to pull off this nonsense. Which is especially true if it's a pair of paladins doing it because they just swap who caps and who guards immediately after and you can't stop them because you've already blown your limit break.
    10 sec of invuln isn't enough time to run up to a node from outside of attack range and capture it.

    If your team is letting them that close to the node *before* engaging them, you have a different problem you should focus on rectifying first, before complaining about some dumb cheese.
    (1)

  4. #4
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    777
    Character
    Mizuru Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Garbage design.

    DRK / PLD in pvp are pure cancer seriously, how you can give them 10 seconds of immunity? There is actually 0 counter play to it unlike before the rework where SMN could delete their barriers.
    (10)

  5. #5
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,146
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by AnnRam View Post
    Garbage design.

    DRK / PLD in pvp are pure cancer seriously, how you can give them 10 seconds of immunity? There is actually 0 counter play to it unlike before the rework where SMN could delete their barriers.
    These 2 jobs has no real damage.
    They are now the tank job.
    Unlike 5.0 where PLD is a mobile cannon that can easily kill any jobs, they are now just a damage absorb.
    (1)

  6. #6
    Player
    Astraios's Avatar
    Join Date
    Apr 2013
    Posts
    3
    Character
    Astraios Vindr
    World
    Tonberry
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by AnnRam View Post
    Garbage design.

    DRK / PLD in pvp are pure cancer seriously, how you can give them 10 seconds of immunity? There is actually 0 counter play to it unlike before the rework where SMN could delete their barriers.
    Can I confirm if DRK can do the same thing? I had a game that had a DRK/WHM cap a gold point twice in the middle of fights between competing teams. On paper, Eventide should only be invulnerable to weapon skills, right? But I was quite sure abilities and LB didn't work. Not sure about CC.
    (0)

  7. #7
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Astraios View Post
    Can I confirm if DRK can do the same thing? I had a game that had a DRK/WHM cap a gold point twice in the middle of fights between competing teams. On paper, Eventide should only be invulnerable to weapon skills, right? But I was quite sure abilities and LB didn't work. Not sure about CC.
    Eventide shouldn't make them immune to anything. Eventide prevents the DRK from dying, but it doesn't protect them from damage or abilities like Hallowed Ground does.
    (2)

  8. #8
    Player
    Astraios's Avatar
    Join Date
    Apr 2013
    Posts
    3
    Character
    Astraios Vindr
    World
    Tonberry
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Gserpent View Post
    Eventide shouldn't make them immune to anything. Eventide prevents the DRK from dying, but it doesn't protect them from damage or abilities like Hallowed Ground does.
    Yea. That was what I thought. But it seems almost like they could wade into a full alliance attacking them and still cap a point. I must be missing something.
    (0)

  9. #9
    Player
    BluCross's Avatar
    Join Date
    Oct 2013
    Posts
    63
    Character
    Everill Lannis
    World
    Garuda
    Main Class
    Culinarian Lv 35
    This is "working as intended" according to a bug report on JP forums.
    https://forum.square-enix.com/ffxiv/threads/463109
    (0)

  10. #10
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by BluCross View Post
    This is "working as intended" according to a bug report on JP forums.
    https://forum.square-enix.com/ffxiv/threads/463109
    But it's "accepted bugs" on EN Forum
    https://forum.square-enix.com/ffxiv/...-making-claims

    (0)

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