Quote Originally Posted by Kiote View Post
Lol Sorry man, but you picked the Wrong things. You are correct that Crafting Needs only Two more fixes though.

Full Recipe Book

Switch from List of skills to Action bar.
Both of those are said to be coming. I was aiming more for things that are on the fence or not mentioned.

That's not a real world example.
Well, that's because in the real world you can't turn your car, or shirt, or a stick with a sharpened piece of bone on the end of it into a magic piece of crystal.

I was merely using a real item in an example since the person to which I responded was using real world items.

You're literal response doesn't change the point of my example. The key items used for materia are their own separate tools despite the game animations and as such the "experience with the items" excuse isn't a very solid one.

And as yet another question to people against the "one-materia-does-all" idea I ask this: If you need experience with the item to which you're melding, why don't you also need experience with the melder itself?

So a weaver knows all their is about Linen Deerstalkers. That automatically gives them the knowledge of how to use a magic device to use a mysterious matter to fuse a crystal into those Deerstalkers?

I say experience with any craft should be enough to meld any item.

But again, this isn't about that. It's mainly about fixing the economy by weeding out the "I have to" to leave only the "I want to."