As I understand it, SE combined Pitch Perfect and The Wanderer’s Minuet into a single skill chain for the purpose of freeing up a skill slot on the bard hotbars. Unfortunately, because of the way most people probably have their bard skills arranged, with the songs clustered together for an easy rotation and the attack skills clustered together for easy chaining, the result has been that most bard players have likely just replicated The Wanderer’s Minuet on their hotbars to maintain their current arrangement and preserve muscle memory, consequently, negating the intended skill slot savings. (I, like some others, think SE should just reverse this change, as it hasn't really done anything other than add extra coding work for the devs).
Examining the bard skills, I think a better way SE devs could have accomplished the compression they may have been intending would have been to use skill chaining, the conversion of one skill into another skill on the hotbar under certain conditions, to combine several skills into one and to combine the two separate DoT skills into a single DoT skill. Below, I propose the following changes that will result in freeing up 4 skill slots for bard as well as streamlining the overall action rotation for bard:
- Remove Venomous Bite and Windbite (and, consequently, their upgrades, Caustic Bite and Stormbite) separately and combine their effect into Iron Jaws as a singular skill that either applies both DoTs at 15 and 20 potency, respectively, for 45 seconds or a singular DoT with 35 potency for 45 seconds. In conjunction, increase the potency of Iron Jaws from 100 to 145. To account for the upgrade in the skills at level 64, can introduce a new skill (Steel Jaws, maybe?) with potency 230 that either applies both DoTs from Caustic Bite and Stormbite at 20 and 25 potency, respectively, for 45 seconds or a single DoT with a combined potency of 45 for 45 seconds. In total, this change affects a savings of 2 skill slots on the hotbar and greatly streamlines bard action rotation.
- Make Straight Shot/Refulgent Arrow no longer assignable to hotbar. Instead, Heavy Shot/Burst Shot will transform into Straight Shot/Refulgent Arrow whenever they become Straight Shot Ready. This will save 1 skill slot and streamline bard action rotation.
- Make Shadowbite no longer assignable to hotbar. Instead, Quick Nock/Ladonsbite transforms into Shadowbite whenever they become Shadowbite Ready. This will save 1 skill slot and streamline bard action rotation. It must be noted that, while Shadowbite has a longer range than Quick Nock/Ladonsbite, because the only way to become Shadowbite Ready is through use of Quick Nock/Ladonsbite, the player is often forced to be only 12 yalms or closer to his/her intended target. So, the longer range of Shadowbite is often unused.
I think this would be a better set of changes to save on skill slots on the bard hotbar compared to combining Pitch Perfect and The Wanderer’s Minuet.