It would be idiotic to do any otherwise. No matter how strong you buff a job to "help lower tier players", there will always be people who struggle to rub two braincells together.
Last edited by Petite; 07-30-2022 at 11:40 AM.

it just like everybody said is basicly flip coin lol
Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.

…………….can’t be quick to put in the towel and say to yourself, “oh yoshi put up the % so it must be true.” I thought ppl were free thinkers here.
Like all the percentages make complete sense when you look at Crystal matches/popularity of the jobsNone of the numbers surprised me when I saw them. What would be the point of fabricating the numbers when they could have been 50% for every job in the game and people still would complain about all the jobs
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It’s human nature my friend. No matter what you do, ppl will ALWAYS complain. Sometimes for good reasons, sometimes bad. It is what it is….Like all the percentages make complete sense when you look at Crystal matches/popularity of the jobsNone of the numbers surprised me when I saw them. What would be the point of fabricating the numbers when they could have been 50% for every job in the game and people still would complain about all the jobs
Thanks for the big-brain reply, mate. Now I know, and knowing is half the battle.There is a phenomenon in these kinds of things where jobs that are difficult, or regarded as weak are avoided in general. You end up with a disproportionate amount of that job's users being confident, skilled players which ends up boosting the winrate of that job. Conversely, newer players might flock to jobs like WHM or WAR that acquired a good reputation early on, and then proceed to tank the winrate for that job because they're still inexperienced players at the end of the day.
This doesn't necessarily mean SCH isn't good or WHM isn't weak, but it's a factor to consider.
There's a lot of nuance that needs to be considered when it comes to stats like this. Which is why as others have said, ideally you would have the playrate data for each job as well to get a better idea of what's going on.![]()
These are some hot takes on this post lol. I doubt these stats are fake, but they are incomplete and you could probably still make certain assumptions based off of it and things you read on this forum.
- The asterisk at the bottom of the slide says mirror matches were excluded, so the data doesn't account for true 50/50s
- Pickrates probably play a big role in this. For instance, WHM and SMN were known for some time as the meta pick for CC due to burst and crowd control, so most likely people played it more. This also means less skilled players are gonna choose it more and help with lowering the winrate.
- On the other hand, SCH is seen as weak by people due to lack of the burst and crowd control, yet can be a massive support boost to the team if they can capitalize on it. So it probably has a lower pickrate (especially in the lower ranks) but a higher winrate because people who do play it know how to best play it.
- These stats also aren't separated by rank, so as above, winrates might be influenced by lower tier players dragging the numbers down.
All in all, SE probably doesn't want us to actually evaluate these stats and instead thought this was a fun stat people might be interested in looking at.
The past is prologue
This data has no meaning without knowing the pick rates. It means even less without knowing how matchmaking works given I get a lot of games where a team can have 3 healers or tanks on one side.




Always mistrust any statistics without hard data to back them up. Statistics are ridiculously easy to manipulate.Like all the percentages make complete sense when you look at Crystal matches/popularity of the jobsNone of the numbers surprised me when I saw them. What would be the point of fabricating the numbers when they could have been 50% for every job in the game and people still would complain about all the jobs
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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