

Eukrasian Dosis isn't a HoT, it's always been on the initial application. I just tested it on my dummy. I don't know where you were getting that from.Tbh I barely just found out yesterday that dot dosis is also doing hot not only in one. I kardia myself when I was messing with old stuff something I never do as i had that dance habit since sage release to kardia tank I out of bordom and was shock at how much hot it dot dosis do so its really doing more than fairies slow embrace.
That's PLD PvP skill effect "sacred claim" from Confiteor. Heals anyone who hits that target marked by the skill effect. :PSage isn’t a healer that DPSes to heal. It’s a healer that heals and DPSes simultaneously. The others do as well, they just have to weave the heal (or in SCH’s case just let the fairy embrace). It’s just a recolored scholar, and feels uninspired, just like the icon for Kerachole.
I wish it were actually designed like a healer that actually DPSed to heal. Trick attack would’ve buffed heals, maybe Kardia could be spread to AoE heal.




When that "slightest bit of thought and attention" amounts to pointless overheal that very rarely impacts your Dosis spam, it isn't worth keeping. I've dipped as low as 4k in P3S and still recovered without ever having to stop spamming DPS. And this is with only a 630 piety set. So I'm running just slightly above parse BiS and MP isn't a problem.Because your solution is to take the slightest bit of thought and attention that goes into the gameplay before suggesting anything of substance to replace it. What the heck does SGE have except remembering not to overcap on addersgall forever? AST has cards, SCH has ED and a semblance of heal-skill priority, WHM want to have afflatus misery for party bursts. What bare minimum does SGE have without a little bit of MP management? Prioritizing an abundant resource is barely that.
This is the same argument people love to make about TBN. "It's an optimization tool!" Except it hardly has any real impact and can cause issues like in P2S where your co-tank can actually grief you without even realizing it. We shouldn't be keeping clunky and/or downright bad game design simply because there's nothing else. I'll take functionality over pointlessly throwing out a Druochole or Rhizomata on CD just for MP. Just like I'd scrap the whole TBN breaking concept. Instead of clinging to either, maybe if we kept badgering SE for their bad design, then focus on something decent. But that's wishful thinking.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
I was kinda disappointed by that indeed.So dev team answer for people asking for more dps option was SGE with its Kardia mechanic, providing a heal each time you execute a dps spell.
But realistically, SGE play the same as every healer.
- Dosis spam
- 30s refresh DoT
- 1 Aoe
- Plegma, which acutally is Assize on GCD
That's it.
Toxicon is your Ruin II equivalent with a gauge you don't want to build because it makes you loose DPS.
Pneuma is a healing action first, kinda like macrocosm.
So...
I'm asking dev team what are they going to do with SGE.
Its designed to be something it's not.
I want to see more Eucrasia and dps option.
It's supposed to be the offensive healer (from their point of view of course).
Dosis = Glare = Malefic = Broil
E.Dosis = Dia = Combust = Biolysis
Dykrasia = Holy = Gravity = Art of War
Then each have their own damaging ressource with differencies (these aren't exactly classed as pure equivalent)
Phlegma - Assize - Earthly Star - Energy Drain
Pneuma - Afflatus Misery - Macrocomos
Toxicon - Lord of Crown - Ruin II
SGE doesn't have more damaging option than the others.
Kardia is just a better version of Regen, but worse version of Embrace. And the concept of heal through damage is kind of skewed... because it's not tied to the damage itself, but the hits.
Addersting is (mostly) an irrelevant resource on raid bosses... Too bad for a cool concept that even has a gauge of its own.
I also kind of hate the designation of both SGE and SCH as "shield healers"... when the actual bulk of their heals are direct heals.

I think SGE could use a dps combo (like what hte melee classes have) with each successive skill in the combo boosting not only damage but the amount healing given by kardia. This would probably help make it a little more like a dps healer. Addersting should just be removed and toxicon turned into a dps combo skill.
Tbh, I can't think of a whole lot for SGE since it's in pretty good spot atm compared to other classes.
Saying that Kardia heals when the Sage is ''doing damage'' is like saying that the fairy heals whenever the scholar is ''doing damage''. Both are true. But it's not a selling point. It's not an inherent advantage over the fairy. It's just a requirement that the fairy doesn't have. It means that you're not healing through Kardia whenever you're not ''doing damage'' And ''doing damage'' as Sage isn't different from scholar anyway. You cast phlegma instead of energy drain, cast dosis instead of broil, and you cast eukrasian dosis instead of biolysis. They are identical in use, and nearly identical in potency.
Again, there is no inherent advantage or unique synergy here.
Expect that the fairy can decide to not use the ability you queue of the next 2 seconds because it’s already casting. Really fun if you try to optimize on seconds and the fairy is always random and think “rather single target heal the tank then use seraphic” and then dies the dps because he misses the 1000 hp shield. We had that in dsr and it isn’t fun losing 13 minutes until double dragons because the ai has a brain fart.Saying that Kardia heals when the Sage is ''doing damage'' is like saying that the fairy heals whenever the scholar is ''doing damage''. Both are true. But it's not a selling point. It's not an inherent advantage over the fairy. It's just a requirement that the fairy doesn't have. It means that you're not healing through Kardia whenever you're not ''doing damage'' And ''doing damage'' as Sage isn't different from scholar anyway. You cast phlegma instead of energy drain, cast dosis instead of broil, and you cast eukrasian dosis instead of biolysis. They are identical in use, and nearly identical in potency.
Again, there is no inherent advantage or unique synergy here.
I'm not talking about the fairy's AI. I'm dismantling the ''healing through damage'' argument.
I really wish that we had more ways to generate Addersting with SGE. It really sucks that the only way we can can only obtain those stupid Addersting stacks is by casting one... only ONE, GCD Heal ability. Can this not be expanded? I want to cast Toxikon more!!! I also wouldn't mind SGE's Limit Break ability to come over from PvP.
True about that. But what I mean in my post is that sage effectively has no delay in his dmg reduction abilities were in comparison scholar is at the mercy of smooth brain ai.
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