Personally, my greatest issue with the instanced dungeons is the current limitation of one group. In my eyes, a raid requires more then 1 group, and what we have now is simply glorified group content.
Personally, my greatest issue with the instanced dungeons is the current limitation of one group. In my eyes, a raid requires more then 1 group, and what we have now is simply glorified group content.
That's because what we currently have are not raids, they are dungeons.
What I dislike about dungeon the most is the timers, I see no purpose for them, and don't give me that BS about instanced servers getting hammered because too many people are in at one time. (it's 2012 this issue shouldn't exist in MMO's any more especially ones with such a small population as 14's)
What I would like to see is mini bosses, which must be killed to spawn the main bosses/drop keys to open doors etc.
Maybe even have trash monsters drop a key item to open a door.
Less linear maps, I liked how Toto-rak worked ie having to enter 3 times to fight each boss.
Last edited by Jinko; 03-23-2012 at 11:35 PM.
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