It's interesting. Despite the overwhelming amount of complaints about job simplification across the board, the instant we see discussion of new actions it quickly switches over to talk about how there are 'too many buttons' already and how the jobs are 'difficult enough'. It discourages experimentation and a lends to more conservative approach to job design where things rarely change.

I do want to see more varied movement abilities in the game, and a 'rocket jump' in the FPS sense is a pretty interesting idea. It would be fun to have a job that could fire a ground target ability that knocks you away further from it based on proximity, as you could use it to reposition yourself quickly to anywhere in an arena if you were smart about it. That being said, most players would complain endlessly if this sort of thing showed up on a conventional job, just because it's a skillshot. Would make for a great addition to BLU for players looking for something different.