I want to say that with the Bait Box they have said (something along the lines of) if they were to add more inventory for just bait, they'd rather just give everyone that amount of normal inventory as it's a better use of storage.
Dig the idea of bait returning from desynth - it's something that happens with Ocean Fishing fish and it's quite fun.
Snagging is definitely weird and would love to either see it used more, or have its functionality changed.
There's a lot of fish that do sell for a lot, but expecting every single of the 1,383 fish in the game to have value is a bit of a tall ask. Most are useful, and the ones that aren't are just there to help with log slots and achievement hunting.
Small fish in BIG aquariums do move around. I'd add more biodiversity in what fish can go into aquariums would be great as well!
Going back to what I was saying before - there's a lot more fish that are used for something than you'd think. Beyond crafting and desynthing they are used in quests, aetherial reduction, and for trade-ins. There's very little fish that *aren't* used for something.
There's a BOAT load of achievements for fishing log completion. For 100%'ing up through each expansion you get a unique fishing rod, and for catching all the big fish in an expansion (roughly) there's a title. For just fishing a TON in certain zones, there's titles AND a rod. Loop in Ocean Fishing, and you get 4 minions, a mount, and a handful of titles.
For the Fisher's Intuition (and Fish Eyes) - the buff drops off, BUT the fish that bites could still be on the line. These buffs are checked at Cast, so if they fall off while you are waiting for the fish to bite, there still 'active' until you reel back in. INFACT - with Fisher's Intuition you even get a little 'glass breaking' or 'jingle' sound if the fish tied to the intuition buff is about to bite on the line - so you know you shouldn't reel in. The "You no longer sense something out of the ordinary" line doesn't appear either if the intuition fish is on the line.
The Fish getting away thing is - more specifically - tied mostly to big fish, optional and different content to just normal common tier fish - which are FAR, FAR, FAR less likely to get away. If a common tier fish is getting away from you often, the issue is more likely on you, your gear, or your skill usage, than on the fish.
A big/legendary fish getting away though - that's just hard coded and for most fish are there to give it personality and flavor to the (once again) optional side content. Don't disagree it's frustrating, but providing a pity mechanic would fundamentally change the essence and uniqueness of fishing.

Reply With Quote


