Perhaps I am the perfect customer for this game, and you are not. Are you going to go play another game that has the housing you yearn for, or are you going to stay here?
I have 35+ years of experience as a Computer Infrastructure Engineer. Declaring what I actually wrote (rather than what you think you read) as "bunk" is nothing more than you spouting nonsense.
Facts and logic'd him epic! Settling for mediocrity and not expecting the best from a game doing as well as this does make you the perfect customer since you will just deal with what they give you and never expect more.Perhaps I am the perfect customer for this game, and you are not. Are you going to go play another game that has the housing you yearn for, or are you going to stay here?
I have 35+ years of experience as a Computer Infrastructure Engineer. Declaring what I actually wrote (rather than what you think you read) as "bunk" is nothing more than you spouting nonsense.
Did you read what I wrote earlier or are you just responding to my current post?
Are you one of those people who Want It Now! and get ticked off when that doesn't happen immediately? Or do you like to take a rational approach to how to get from here to there? Your current comment appears to me to be the former, but then I have nothing to go on other than your current post.
Housing has been out since what 2014? And due to the decision to stick to wanting that "neighborhood feel" the players have suffered at the refusal to acknowledge the fact that it doesn't really exist. Maybe island sanctuaries are them testing the waters for instanced housing but I think anyone who has been playing long enough knows that's not the case. They can't/won't do instanced housing but we can have this whole instanced island for EVERY player.
It's almost like someone wrote something like "we know that Islands are not going to be 'housing'. From what we've learned (which is very little) you will not be able to put a single housing item on your Island. It isn't built for that purpose. I anticipate something very close to the Garrisons from Warlords of Draenor in World of Warcraft."
I spent months getting my Garrisons (Horde and Alliance) to look like I wanted within the extremely limited capabilities of the system (every type of building looked the same in every Garrison and fit in exactly one kind of building size. The location of some specific buildings was the only difference between Garrisons of two different players).
Yeah, I spent months on them. I also ditched the Garrison entirely when Legion came out as it was no longer relevant content.
It's much easier to add on something new, and design it with little to no thought about linking it to "housing" -- brand new code with limited hardware requirements is much easier to create.
Islands are indeed not meant to replace housing.
YoshiP destroyed that game in 2012. It no longer exists.
It also didn't have housing.
Here's a couple of good references for the history of FFXIV"
NoClip documentary (developer perspective of 1.0)
Speaker's Network series The Fall and Rise of Final Fantasy XIV (more player perspective)
Ya sadly it will probably just end up being a feature you ignore after a couple months, maybe in 6 years we can get another ward for a chance at being allowed the privilege to gamble for a house.It's almost like someone wrote something like "we know that Islands are not going to be 'housing'. From what we've learned (which is very little) you will not be able to put a single housing item on your Island. It isn't built for that purpose. I anticipate something very close to the Garrisons from Warlords of Draenor in World of Warcraft."


Is there like an actual statement as to why they can't.
I've been trying and all I see are player responses. No official ones.


128 bits is excessive for unique object ids, and instanced object ids. That would only be relevant if each object would be like an NFT. A number with over 30 zeroes is enough to not only give everyone unique ids, but basicly every single item they ever found in the game.
64 bits is on that already more realistic (and also natively handled by computers being at least 4x as efficient to use). But even this is a huge number of ids (still a digit with 19 zeroes).
Therefor i think that this game either uses 16, 24 or 32 bits for such ids.
Within an instance, it goes further, Since you know the restrictions per ward anyway. And there is no crossreferencing needed between wards. So you only need enough ids to store every potential object in the entire ward. lets for simplicity say 100 houses using all 500 slots (well above what we have now). Then thats 50000 unique object ids. Add in 500 appartments, and you are at 300000 ids. This can fit well inside a 32bit integer (it fits 10x).
128 bits would again be an excessive waste of resources.
The problem is most likely not space, but the constant requirement of network checking for dynamic content, and transferring house information. While 32bytes isnt a lot, network traffic has overhead which can easily make these packages more expensive.
If each second 10 people are joining a ward, and it has to send all the data of 60 houses (lets say 200 outdoor objects). Then this means almost 7MB in data for each person. With 10 people thats 70MB. This is most likely the real issue, since such traffic is just a lot of load. This cannot scale linearly like HDD space since this very quickly runs into physical limits of cables. Luckily this data is quite easy to compress (lots of very similar information), so it might in the end still be only 1MB.
But i guess this is what prevent them from expanding, as hardware needs to be capable of managing the traffic, and since its all free, it has to be done cheap.
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