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  1. #31
    Player
    Yodada's Avatar
    Join Date
    Sep 2021
    Posts
    278
    Character
    Teaudix Suidoreux
    World
    Shiva
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Zorander01 View Post
    Games was released back in September 2010.
    Try to use Google again. You will be suprised about the results.
    (2)

  2. #32
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,622
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 98
    Quote Originally Posted by Darthgummibear View Post
    Defending a deliberate choice to omit instanced housing when they obviously could have done it by now at best positions you as the perfect customer.
    Perhaps I am the perfect customer for this game, and you are not. Are you going to go play another game that has the housing you yearn for, or are you going to stay here?

    I have 35+ years of experience as a Computer Infrastructure Engineer. Declaring what I actually wrote (rather than what you think you read) as "bunk" is nothing more than you spouting nonsense.
    (1)

  3. #33
    Player
    Gunbladesman's Avatar
    Join Date
    Apr 2022
    Posts
    58
    Character
    Yukia Nesa
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by DPZ2 View Post
    Perhaps I am the perfect customer for this game, and you are not. Are you going to go play another game that has the housing you yearn for, or are you going to stay here?

    I have 35+ years of experience as a Computer Infrastructure Engineer. Declaring what I actually wrote (rather than what you think you read) as "bunk" is nothing more than you spouting nonsense.
    Facts and logic'd him epic! Settling for mediocrity and not expecting the best from a game doing as well as this does make you the perfect customer since you will just deal with what they give you and never expect more.
    (0)

  4. #34
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,622
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 98
    Quote Originally Posted by Gunbladesman View Post
    Facts and logic'd him epic! Settling for mediocrity and not expecting the best from a game doing as well as this does make you the perfect customer since you will just deal with what they give you and never expect more.
    Did you read what I wrote earlier or are you just responding to my current post?

    Are you one of those people who Want It Now! and get ticked off when that doesn't happen immediately? Or do you like to take a rational approach to how to get from here to there? Your current comment appears to me to be the former, but then I have nothing to go on other than your current post.
    (1)

  5. #35
    Player
    Gunbladesman's Avatar
    Join Date
    Apr 2022
    Posts
    58
    Character
    Yukia Nesa
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 90
    Housing has been out since what 2014? And due to the decision to stick to wanting that "neighborhood feel" the players have suffered at the refusal to acknowledge the fact that it doesn't really exist. Maybe island sanctuaries are them testing the waters for instanced housing but I think anyone who has been playing long enough knows that's not the case. They can't/won't do instanced housing but we can have this whole instanced island for EVERY player.
    (1)

  6. #36
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,622
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 98
    Quote Originally Posted by Gunbladesman View Post
    Maybe island sanctuaries are them testing the waters for instanced housing but I think anyone who has been playing long enough knows that's not the case. They can't/won't do instanced housing but we can have this whole instanced island for EVERY player.
    It's almost like someone wrote something like "we know that Islands are not going to be 'housing'. From what we've learned (which is very little) you will not be able to put a single housing item on your Island. It isn't built for that purpose. I anticipate something very close to the Garrisons from Warlords of Draenor in World of Warcraft."

    I spent months getting my Garrisons (Horde and Alliance) to look like I wanted within the extremely limited capabilities of the system (every type of building looked the same in every Garrison and fit in exactly one kind of building size. The location of some specific buildings was the only difference between Garrisons of two different players).

    Yeah, I spent months on them. I also ditched the Garrison entirely when Legion came out as it was no longer relevant content.

    It's much easier to add on something new, and design it with little to no thought about linking it to "housing" -- brand new code with limited hardware requirements is much easier to create.

    Islands are indeed not meant to replace housing.
    (2)

  7. #37
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Zorander01 View Post
    Games was released back in September 2010.
    YoshiP destroyed that game in 2012. It no longer exists.

    It also didn't have housing.

    Here's a couple of good references for the history of FFXIV"

    NoClip documentary (developer perspective of 1.0)

    Speaker's Network series The Fall and Rise of Final Fantasy XIV (more player perspective)
    (3)

  8. #38
    Player
    Gunbladesman's Avatar
    Join Date
    Apr 2022
    Posts
    58
    Character
    Yukia Nesa
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by DPZ2 View Post
    It's almost like someone wrote something like "we know that Islands are not going to be 'housing'. From what we've learned (which is very little) you will not be able to put a single housing item on your Island. It isn't built for that purpose. I anticipate something very close to the Garrisons from Warlords of Draenor in World of Warcraft."
    Ya sadly it will probably just end up being a feature you ignore after a couple months, maybe in 6 years we can get another ward for a chance at being allowed the privilege to gamble for a house.
    (0)

  9. #39
    Player
    tsuchii's Avatar
    Join Date
    Apr 2022
    Posts
    481
    Character
    Easley Lighthalzen
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Is there like an actual statement as to why they can't.
    I've been trying and all I see are player responses. No official ones.
    (1)

  10. #40
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    770
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shibi View Post
    128 bits for an instance UUID
    128 bits for an object UUID
    24 bits for position <X,Y,Z>
    24 bits for rotation <I,J,K>
    8 bits for dye
    128 bits is excessive for unique object ids, and instanced object ids. That would only be relevant if each object would be like an NFT. A number with over 30 zeroes is enough to not only give everyone unique ids, but basicly every single item they ever found in the game.
    64 bits is on that already more realistic (and also natively handled by computers being at least 4x as efficient to use). But even this is a huge number of ids (still a digit with 19 zeroes).
    Therefor i think that this game either uses 16, 24 or 32 bits for such ids.

    Within an instance, it goes further, Since you know the restrictions per ward anyway. And there is no crossreferencing needed between wards. So you only need enough ids to store every potential object in the entire ward. lets for simplicity say 100 houses using all 500 slots (well above what we have now). Then thats 50000 unique object ids. Add in 500 appartments, and you are at 300000 ids. This can fit well inside a 32bit integer (it fits 10x).
    128 bits would again be an excessive waste of resources.

    The problem is most likely not space, but the constant requirement of network checking for dynamic content, and transferring house information. While 32bytes isnt a lot, network traffic has overhead which can easily make these packages more expensive.
    If each second 10 people are joining a ward, and it has to send all the data of 60 houses (lets say 200 outdoor objects). Then this means almost 7MB in data for each person. With 10 people thats 70MB. This is most likely the real issue, since such traffic is just a lot of load. This cannot scale linearly like HDD space since this very quickly runs into physical limits of cables. Luckily this data is quite easy to compress (lots of very similar information), so it might in the end still be only 1MB.

    But i guess this is what prevent them from expanding, as hardware needs to be capable of managing the traffic, and since its all free, it has to be done cheap.
    (0)

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