What if six sided star was an ogcd that became usable after hitting 6 positionals? Maybe I'm misunderstanding the complaints but that seems fine to me.
What if six sided star was an ogcd that became usable after hitting 6 positionals? Maybe I'm misunderstanding the complaints but that seems fine to me.
That slightly depends on what you mean by "6 positionals". There are, after all, three possibilities.
1. You actually meant "positionals", so this can only generate off of Snap Punch and Demolish.2. You mean skills that formerly had positionals, meaning any single-target weaponskill. You also meant any weaponskill would suffice.This would mean that it's usable roughly once per 36 seconds, but at least Solar feels a little less bad compared to Lunar, I guess? Not that you had any choice between them outside of a delay-PR opener...3. You mean skills that formerly had positionals, meaning any single-target weaponskill, but in the sense of "the 6 positionals".This effectively turns SSS into an oGCD usable every <12 seconds, offering an extra 92ppgcd around which the entire job would have to be nerfed greatly, due to which its downtime potential would slightly further decline unless those nerfs targeted only weaponskills. More likely, SSS itself would be nerfed to the ground and, since it'd still then be free potency instead of an option with some mild accordant utility, the job at 80+ would be nerfed around it to maintain the same ppm.
Moreover, this would greatly exacerbate the problems The Forbidden Chakra / Enlightenment already faces, as there'd be zero banking available. You either use it precisely after every sixth GCD, or you waste a sixth of its value per GCD.And... all those problems don't even account for your having removed an option from MNK to replace it with a "hit when flashing" oGCD that eats up your weave space and draws budget away from more skillful play.That means you have to hit one each of DK, Boot, Twin, True, Demo, and Snap. In that case, you've just screwed over all Monk rotational depth, forcing it into a fixed combo. And you've removed the polyrhythm of Demolish being every 9th GCD instead of every 6th, because it'd be a DPS loss to hold back the completion of SSS's 6-weaponskills requirement just to get the extra 2 ticks out of Demolish.
It's maybe one step better than asking for auto-attack buffs (while maintaining the same ppm, and thereby nerfing the rest of the--more skill-dependent--kit just to have them.)
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