To be quite honest, if the game was harder I would agree with you. The current state of the game allow for very unoptimized play (very) in 99% of the content. Even in savage (apart from week 1) healers can get away with doing little dps. A tank can survive any dungeon without using cds, managing enmity is non existent. Healers don't need to dps (there is no dps check), dps can basically hit random buttons and win. If people play well then things are marginally faster, its either you win or you win (but a little bit faster). People don't want to play better because you can still win playing poorly. Before anything else we should demand the possibility of wiping in casual content, soft dps checks, enrages (so you can't drag forever). Until then, I don't care much w/e other players are doing, I can't blame them if they are bad (in any casual content) if the game only requires 10% of their effort.