Im sorry you have no friends lol.http://www.youtube.com/watch?v=ZL3NsX-hdWg
lol can you imagine fights like this being done at appropriate levels. would be way more fun and exciting.
as for just doing it with your friends for the heck of it, i dont' think you have played mmo's b4, no one really does that and if they do i'm not one of them. i also don't play hide and seek in uldah.
Bumping this, because this would be a way to PLAY AND LEVEL WITH YOUR LOW LEVEL FRIENDS!
Can of worms~~
Chains of Promathia called, and wanted to inform you that the larger population of the community in FFXI didn't enjoy or even bother with the majority of the level capped content in that expansion.
Personally I enjoyed doing CoP with the caps and stuff....however, after going through it in another game (XI), I can say I wouldn't appreciate seeing it here. I don't really wanna have to hoard tons of low level gear for jobs I may be needed on in said capped instances/missions/events/whatever.
Thinking back on your comment I guess it would depend on whether capped content scaled back your level but your talking about a lot of development time for something that just isn't needed. I would totally go for it if say the focus of the game wasn't on high level content, but it is so seems like a waist to me.
The idea of creating multiple levels of the instanced dungeons and battles seems to be better alternative to the capped areas approach. After all, Toto-Rak, DD, Ifrit won't become obsolete if they keep making harder versions of them with more powerful rewards as the cap raises.
Level cap in FFXI was a real pain until they introduced the gear power scaling. Even then, most people didn't bother with them.
Granted, I wouldn't be opposed to a capped dungeon in FFXIV, but I would rather it existed as a (thematic) exception rather than a rule.
Also, aside from level capped dungeon, what about special-rule dungeons along the lines of FFIV's magnetic cave or FFVI Tower of Zozo?
Last edited by Zantetsuken; 03-23-2012 at 02:54 AM.
Definitely want a level cap on lower leveled content. Yeah, a lot of people have good points about it not really mattering whether it's capped or not because those dungeons aren't important to people.
Think about it this way though. That level 30 Ifrit Fight? That's an important fight, what if we were capped at 30 for it. Meaning to progress to the Ifrit (and other primal fights) you had to get a group of people skilled enough to get you there first. This makes the lower level primal fight more fun, notorious and important. This also creates a journey to get to the primals rather than simply searching for a party then killing them in ten minutes for some drops. I relate this to the storyline missions in XI. We have nothing like that in this game. A train of difficult missions that people do together simply for the sake of GETTING to the endgame stuff.
Also speaking of FFXI, remember BCNMs? A tough fight that could be capped at lower levels but drop gear relevant for high leveled classes. The gear doesn't become abundant because it's a hard fight and demands a different skill set then your average max level group.
As for things like toto-rak? Maybe that might be less popular, not that it's very popular now. If they ever fixed leveling to actually take time (which I believe he has told us is the plan for 2.0), having the best gear for your level 30 while leveling up might be a worthy and respectable goal making that dungeon a target for any of those players looking for a challenge that might make them look that much better among the rest.
You don't need a reason to help someone~
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