sall good! Thanks for giving the advice that helped sove the same issue for you. My problem happened to be a windows scheduler related issue and the fix was to restrict the game to the P-cores (new 12th gen intel thing) and not let the game go onto any e-cores.I ran into a similar problem around 12 months ago. Finally managed to pin it down via Resource Monitor. Seems that when the problem occurred there was a service that would max out the activity on my SSD, creating a system bottleneck. Once the offending service was stopped the problem went away.
It may be worth keeping resource monitor open whilst running this character to see if anything similar happens.
I've forgotten the name of the service that caused the issue (sorry).
Heterogenous cores is not unusual on mobile, but it coming to desktop CPUs is going to make a lot of games behave strangely.I found the solution. The issue was the windows scheduler, when doing its normal thing and shuffling the processes around the cores, shuffled the game to one of the efficiency cores the new Intel cpus have. When it would shuffle if to an E-core, it would immediately move it back to a p-core. The e-cores are clocked considerably lower than the p-cores which explains the sudden frame drop and return to normal. I set the affinity for the game process to only use p-cores so the game could never be moved to an E-core, and bam! problem solved. I want to thank everyone who gave their input and tried to help me fix the problem, ya'll are awesome! I know i butted heads with 1 particular person and that was probably an unsightly thing to read, so I thank you for still trying regardless of that fact. Have a great adventure!
I admit, when you said the game stuttered, I could not associate that with CPU migration.
We are going to see more of this in the future, for sure.
Ya. the fact it causes issues with ff14 is both hilarious....and expected? considering everything else that causes problems with the game. at least the fix is super easy and not super technical. Though with these 12th gen being out for so long you think SE would have figured this out, espcecially since all future intel cpus will be heterogeneousHeterogenous cores is not unusual on mobile, but it coming to desktop CPUs is going to make a lot of games behave strangely.
I admit, when you said the game stuttered, I could not associate that with CPU migration.
We are going to see more of this in the future, for sure.
Last edited by Mordred_Kishi; 07-24-2022 at 03:29 PM.
Ah! I have been having the exact same issue 12900k/3080/Samsung 980NVME
I might try and see if it fixes it for me too.
Edit: Locking FFXIV's affinity to the performance cores has fixed the issue. Yay.
Last edited by Shibi; 07-24-2022 at 10:13 PM.
やはり、お前は……笑顔が……イイ
mental note: always go for AMD u.uI found the solution. The issue was the windows scheduler, when doing its normal thing and shuffling the processes around the cores, shuffled the game to one of the efficiency cores the new Intel cpus have. When it would shuffle if to an E-core, it would immediately move it back to a p-core. The e-cores are clocked considerably lower than the p-cores which explains the sudden frame drop and return to normal. I set the affinity for the game process to only use p-cores so the game could never be moved to an E-core, and bam! problem solved. I want to thank everyone who gave their input and tried to help me fix the problem, ya'll are awesome! I know i butted heads with 1 particular person and that was probably an unsightly thing to read, so I thank you for still trying regardless of that fact. Have a great adventure!
(joking)
I'm glad to see you found the solution!
"The days ahead promisse little rest, I fear..." - RHUL, Y'shtola
Last edited by Wanzzo; 07-26-2022 at 01:38 AM.
"Every soul you touch will remember your kindness" - TIA, G'raha
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