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  1. #71
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Netaie View Post
    As English is not my native language, please can you elaborate more your thought?
    Not sure to see your point because I only speak about mobility and survivability. But I am biased by my own vision of CC.

    But to be totally honest, I prefer trusting developer direction because they have all the data if you compare with each player which are, most of the time, biased and restricted by their own and limited experience.
    I mean that a 3% chance of an effect on a skill you will pretty much never use Analysis on when you're being serious isn't really something you're "losing." You wouldn't need buffs in other areas to compensate, because you aren't losing something you actually make use of when you're playing to win.
    (3)

  2. #72
    Player
    Nikoto's Avatar
    Join Date
    Jul 2022
    Location
    Rival Wings Fan Club
    Posts
    331
    Character
    Niko'to Seleuca
    World
    Omega
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Gserpent View Post
    I mean that a 3% chance of an effect on a skill you will pretty much never use Analysis on when you're being serious isn't really something you're "losing." You wouldn't need buffs in other areas to compensate, because you aren't losing something you actually make use of when you're playing to win.
    well put honestly, I don't think MCH will even need anything to replace it, maybe bleed with analysis
    (2)

  3. #73
    Player
    Leathium's Avatar
    Join Date
    Jun 2019
    Location
    Lavender Beds, Ward 7, Plot 5.
    Posts
    96
    Character
    Lea Lawrence
    World
    Louisoix
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Gserpent View Post
    I mean that a 3% chance of an effect on a skill you will pretty much never use Analysis on when you're being serious isn't really something you're "losing." You wouldn't need buffs in other areas to compensate, because you aren't losing something you actually make use of when you're playing to win.
    Actually I like the idea of adding a bleed effect or even a dot to it if used with Analysis, because as of right now it's a huge gamble and most of the time feels wasted.
    (0)
    Lea.

  4. #74
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    779
    Character
    Mizuru Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Issaella View Post
    topkek
    Because you're terrible at PVP doesn't mean the job its bad or needs huge buffs. As I said before the only mistake SE made with the current patch its leaving guard untouched meanwhile everyone got a huge def buff specially DPS jobs. In fact you haven't refute anything just crying about why you can't spam CS every 3 seconds or leave your target bind/stunned without any counter play meanwhile other DPS jobs like NIN (who its arguably the best right now in terms of snowballing the enemy team) have to rotate their mundras.

    Bioblaster isn't useless learn to dive properly with you team and enjoy seeing the enemy team being heavy+debuffed and melees jobs going in to panic mode. Obviously if you dive 1vs24 trying to get a bioblaster of course you are going to dive, I mean every single job will die instantly. You don't need to win every 1vs1 fight, if you know you are going to get overwhelmed you have to run away that's why you have CS/guard/sprint/recuperate, in fact you can always poke and be a pest to the enemy team working around with your bind/stun. Today not even a DRG with max BH will one shot you as MCH, even if he lands his LB in your face alone it won't 1 shot you like before, the only way to die in FL at end game its by LB NIN/SAM or MCH, its impossible to get 1 shot by anything with the current def buff.

    Quote Originally Posted by Issaella View Post
    a) Because there is no guarantee that you will be on the ability that gives those when you need it, since it's on a 4 ability cycle with 2 charges and no ability to control the order or skip over one.
    b) Any of those debuffs can be immediately Purified and they can run you down anyway.
    c) 10% bonus to damage is completely useless against a melee DPS or tank that got 2x that in DR with the last patch. As I said above, +10% of crap damage is still crap.
    1)You don't need to blow out everything in one target, in fact you can always use Bioblaster against one of those players who are or are stupid enough to dive 1vs24 and die instantly.
    2)Nice, you actually made them purify and leave them completely exposed so your team can finish the target off, congrats now you understand why MCH its a good job in FL.
    3) ? that's probably the dumbest argument so far, I guess you never played with a decent SGE in your team. debuffing in FL its core to win TF's.


    I have never been in premade while playing FL, I don't what you are talking about but you don't even know me and pretty much I don't care. Don't worry I can upload billions of scoreboards stomping as MCH.

    (3)
    Last edited by AnnRam; 07-23-2022 at 10:19 AM.

  5. #75
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    779
    Character
    Mizuru Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Leathium View Post
    Easy, imagine you need to push the crystal from your side to the enemy side, with your team at least 2-3 on the crystal so it moves faster in overtime, which will result on some sneaky sam that will cast chiton and then guard to stop the crystal from moving, in the moment of panic at least 1-2 players will touch the sam, OH NO WE GOT DEBUFFED, and then the sam LB killing 2 of the 3 on crystal.



    52.500 HP is basically as low as a smn or a healer, which is not even the whole point, plus as someone already said you can NOT choose which CC you want at well, while you can do that for other melees, you can bind you can stun, you can slow you CHOOSE which CC you want to apply anytime with other classes, in mch it goes like this, you start with drill as you spawn into the match, you use the drill with analysis, then wait, okay now you can do the blaster CC which is 75% heavy, oh no you have to wait for analysis also to recharge/cooldown okay! now we are done with heavy CC, the next skill after blaster is you either use it alone to "Bind" OR you wait analysis to recharge and then well you stun with it instead, and if you die, you respawn with drill, you dont respawn with what you were at, so basically you have to go through the whole process again to get your CCs back up and ready to use or more like stay alive longer, chainsaw is basically the last skill in that set of cooldowns to finally MAYBE pull a 3% instant kill and that will most likely not proc, you can only pray and waste an analysis that you could use to buff your Drill instead, meanwhile a sam, they can stun you and bind you at well, ANYTIME, a Nin as well can heavy you, stun you, and have a ranged attack that does NOT slow them down and does NOT charge up a recast, again I'm speaking based on ranked CC I don't really consider FL is even worth complaining about because it's known as a gank fest.
    Yes you can choose, just save what you want and don't be dumb enough to don't know how to play your job. Other melees struggles as much as you do for example MNK only relies on having high BH and apply Enlightenment+Meteodrive that's all he does in FL meanwhile his damage its laughable and don't have a single range skill, RPR? have fun playing around Plentiful Harvest and hopping the enemy team will not fully CC you when Tenebrae Lemurum its up. SAM? only noobs falls for his OBVIOUSLY Chiten+Zentetsuken, the rest of the match they only can bind/stun you until their LB its up again because his damage its inconsistent.

    Yeah SAM and NIN can stun you more often but they have to dive you, unlike MCH who can do the same at range.
    (0)
    Last edited by AnnRam; 07-23-2022 at 10:21 AM.

  6. #76
    Player
    Leathium's Avatar
    Join Date
    Jun 2019
    Location
    Lavender Beds, Ward 7, Plot 5.
    Posts
    96
    Character
    Lea Lawrence
    World
    Louisoix
    Main Class
    Dark Knight Lv 90
    I still can't really talk for a casual gank fest Frontlines, my points are on the crystalline conflict.
    (0)
    Lea.

  7. #77
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Leathium View Post
    Actually I like the idea of adding a bleed effect or even a dot to it if used with Analysis, because as of right now it's a huge gamble and most of the time feels wasted.
    You already have a dot on Bioblaster, though.
    (0)

  8. #78
    Player
    Sawamura's Avatar
    Join Date
    Mar 2011
    Location
    Norway Zodiark and hyperion
    Posts
    171
    Character
    Rygart Sawamura
    World
    Zodiark
    Main Class
    Samurai Lv 90
    I don't understand why people would like to chainsaw with 3% proc lol. I mean do people feel they are best of the best with get a kill from luck instead their own actually skill kill. Instant kill is fine so long requirement condition cause that is like reward to you effect. It just like FPS game with headshot requirement you aim. But instant kill from rng without any counterpart it just worst.
    At this point I rather dev team change chainsaw with increase damage or strong dot or remove shield/buff (not guard) or give debuff increase damage take or hell I'm even fine with instant kill with below 12k hp ignore shield/regen. lol
    (2)

    Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.

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