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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,967
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Daeriion_Aeradiir View Post
    As for your other point, it's a blunt answer: you can't return reducing an opponent's effectiveness as a purely DRK shtick. Homogenization of tank design means all tanks would have to get an equivalent due to their tank design philosophy of general parity.
    That's not how "general parity" works, though.

    Any general form of parity doesn't care where your self-sustain comes from, be that through percentile mitigation, percentile self-healing, flat mitigation (pretty much just barriers and ToB in XIV's case), or flat healing.

    You need only have enough eHP to survive each tankbuster with no less leniency in CD arrangement than the average competing tank, and sufficient sustain not to cost your raid rDPS via healer GCDs lost to healing you. Since ShB, though, the latter has become largely irrelevant, not so much because tanks were purposely homogenized left, right, and center, as simply because any slack by which for tanks fairly exchange between reasonable outputs was curtailed by the healing changes (to make healer GCD costs a matter solely of operator error in most content, and thereby stripping tanks of their previously variable means to achieve rDPS).

    ____________

    All else you've said, though, obviously applied 100%. DRK's miti kit should not be dependent on target-requiring counter-attacks.

    Quote Originally Posted by baklava151 View Post
    Could also rework Abyssal Drain and get the same result, no CD but costs 3K MP. I know it'd be competing with Flood but I don't think the potency loss is a huge deal when you're trying to keep yourself alive.
    It would leave no use for Flood. Flood hits for 20 potency less (Darkness), and then only 10 potency more (Shadow). No reasonable tank is going to sacrifice 200 potency of healing per target a mere 20th that value in damage.
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    Last edited by Shurrikhan; 07-23-2022 at 06:34 AM.