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  1. #111
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Wolfie View Post
    Didn't early dev interviews about FFXIV specifically say that gear swapping in FFXI was considered an exploit and bug by the devs, but they couldn't take it out because people already became so reliant and used to it?
    I Don't remember that being said exactly. But i do seem to recall hearing that they were kind of surprised about how much /equip was used. If they viewed it as a exploit that they couldn't fix. Well they did piss all about stemming the issue with there itemization.

    Dev1: Wow, it looks like there swaping every single bit of gear they have. I was expecting them to swap in that Hmp staff to rest.
    Item guy1: So do you want me to start designing some strong gear thats not hyper spesific so they don't have to do that?
    Dev1: What? No make those gloves with 200% slow and 30 attack that we were talking about.
    (2)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  2. #112
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Denmark View Post
    I fail to see how gear swapping blocks you from combos and being active during battle. The server latency is crap i'll give you that, and i'll even give you that in the current state of the game gear swapping mid fight wouldn't work. When 2.0 rolls around though these problems are supposed to be fixed and a non issue, so whats wrong with swapping gear for actions in that situation?
    It doesn't stop you from using combos but it's just another action you have to worry about that can hold you up for even a split second too long for some things. I mean getting off buffs for parts of combos or even between combos can be tricky while also worrying about the proper positioning for them. Adding another action just for switching gear into that mix doesn't mesh well with the gameplay as it stands. Not to mention it's another action that could hold you in place for just a split second too long in a position heavy fight that could get you killed.

    I just think the gameplay has enough going on currently that adding gear swapping wouldn't help anything, it would make add needless complexity. As it stands the game is built around choosing a set of gear and going into battle with that. To really make any kind of decent use out of something like gear swapping the game should be built around it as a mechanic that is intended for use. As the devs have stated, this is not their intention and they do not plan to make FFXIV into that kind of game.
    (2)

  3. #113
    Player

    Join Date
    May 2011
    Posts
    74
    Quote Originally Posted by Arcell View Post
    Answer my post at the top of the page then, haven't seen anyone discuss that.
    Agreed, I was quite happy to see someone respond with something other than "its dumb"!

    As for the game is not build around it, I can agree with you to an extent. With AF they certainly implemented a lot of gear that's whole use tows the line of being a macro piece. I'm actually glad you mention Ifrit because that fight is one where I feel it downplays another mechanic they introduced which is combos. Frontal and side combos can be extraordinarily dangerous due to latency post Hellfire, and even as early as Plume stage depending on the person's connection. Now don't mistake this to mean "we got used to comboing Ifrit, we can used to gear swapping", but I do think there's precedent for them having a fight that (for awhile) undermined a mechanic they introduced.

    As for swapping gear for every action, I can sympathize with that, which is why I mentioned limiting gear swapping to a limited number of mannequins they assign to us. This prevents what Blaize was talking about for needing to swap 3 times for one action, but still allows the choice to set up a mannequin for abilities. For macros, my play style is totally different and I utilize them for reactionary abilities, but I can understand someone who uses the action bar only (my wife does this).
    (0)

  4. #114
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Tacotaru View Post
    As for swapping gear for every action, I can sympathize with that, which is why I mentioned limiting gear swapping to a limited number of mannequins they assign to us.
    It's going to be one mannequin per class/job, and since you can't change classes in battle the mannequins won't help.
    (2)
    Last edited by Molly_Millions; 03-23-2012 at 01:25 AM.

  5. #115
    Player

    Join Date
    May 2011
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    74
    Quote Originally Posted by Molly_Millions View Post
    You want me to come to your side and agree with you that it's a fantastic mechanic and that everyone should do it.
    Not I don't.

    As for the blinking issue, if the Windower team could create BlinkMeNot, I'm sure SE can too. I would actually like them to allow use to lock gear models on us anyway since I love the look of my entire BLM AF but I know full timing it is stupid.

    Quote Originally Posted by Molly_Millions View Post
    It's going to be one mannequin per class/job, and since you can't change classes in battle the mannequin's won't help.
    Which was my point about introducing additional mannequins to provide gear swapping. Allow players to create sets without it counting against the players inventory, only allow gear swaps in active mode to happen from a mannequin, only allow X-amount of mannequins to allow players to gear swap, but not fine tune it to the point of Snapshot > Shot > Idle or whatever the three step set was RNG in XI.
    (0)

  6. #116
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Tacotaru View Post
    Eorzea isn't real
    Depends on your definition of "REAL"
    The servers "Exist"
    My server (Karnak) exists... I personally think as time goes on we'll come to perceive digital space as a form of reality... I think the point you mean to make is that the natural and physical laws of the non-digital world don't apply to a digital 3D space..
    and in that argument you are correct

    Quote Originally Posted by Tacotaru View Post
    Roegadyns are not in port towns,
    You've obviously never been to San Diego

    Quote Originally Posted by Tacotaru View Post
    Chimerias aren't in sand dungeons,
    Then where are they, genius?

    Quote Originally Posted by Tacotaru View Post
    and Hippogryphs unfortunately are not running around my backyard (but god I wish they were ).
    Why would you want that? really.. how could that be a good thing?

    edit: Im just having fun with you Taco... NHF (No hard feelings)
    (0)

  7. #117
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Tacotaru View Post
    Not I don't.

    As for the blinking issue, if the Windower team could create BlinkMeNot, I'm sure SE can too. I would actually like them to allow use to lock gear models on us anyway since I love the look of my entire BLM AF but I know full timing it is stupid.



    Which was my point about introducing additional mannequins to provide gear swapping. Allow players to create sets without it counting against the players inventory, only allow gear swaps in active mode to happen from a mannequin, only allow X-amount of mannequins to allow players to gear swap, but not fine tune it to the point of Snapshot > Shot > Idle or whatever the three step set was RNG in XI.
    And then you get into the inventory management problems...

    As cool as you thought it was in XI, the problems of introducing this mechanic can all be avoided by NOT introducing the mechanic in the first place. Boy, am I glad the devs agree with me.
    (3)

  8. #118
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    May 2011
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    74
    Quote Originally Posted by Rydin View Post
    Then where are they, genius?
    SPAAAAAAAAAAAAAAAAACE


    Quote Originally Posted by Rydin View Post
    Why would you want that? really.. how could that be a good thing?
    Hippogryph > all and I would tame one and name him Duncan; although, someone questioning why wild hippogryphs roaming around would be a good thing really doesn't deserve an answer at all!
    (1)

  9. #119
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Tacotaru View Post
    Hippogryph > all and I would tame one and name him Duncan; although, someone questioning why wild hippogryphs roaming around would be a good thing really doesn't deserve an answer at all!
    touché sir
    (0)

  10. #120
    Player
    Pofo's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    84
    Character
    Overlord Pofo
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    I really don't get why there's so much aggression towards this idea, even if they added a system that allowed us to change gear in active mode that doesn't mean you HAVE to use it. If you want to be the gimp who does everything in a single gearset that's your choice, no one is forcing you to make gear swap macros. However, for those of us who like to better ourselves, and become even more versatile in all situations, I think it would be a fine addition to the system.

    And in regards to what CrystalWeapon said about the Dev. response to this topic, the XI Dev. team also said for years that they were never releasing a cap beyond 75 and they were very firm on that. Look how that turned out. Minds change with time and feedback, so this is no different, there's still a chance it can be implemented.
    (2)
    Last edited by Pofo; 03-23-2012 at 03:25 AM. Reason: Grammar Police!

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