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Thread: Dragoon is next

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  1. #11
    Player
    Selvokaz's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    310
    Character
    Reiya Rahamos
    World
    Ultros
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    And you realize all the high-end content happens between the couple year period between expansions, which is the bulk of the game's life cycle and during which job engagement is a much more important factor than the few weeks when everyone is playing MSQ? We aren't even 6.2 yet, there's literally no worse time to start taking parts out of the engine on a vague promise you'll get something working in 7.0.

    And the right time to unveil that is when you actually have something to show for it, not incremental unfinished ideas you refuse to explain even out of the game. Right now we have seen nothing better.

    Speaking of being willing to change design philosophies, maybe it's time to rethink the mandatory 2-extra button per expansion one? Not that every single job really had that many in 7.0 either. Dragoon for one. You can just update buttons to fancier animations and tune some quality of life stuff if there's actually nothing to fix about a job. Look at what 82-90 actually entails, "room for 5 new features" is a huge misdirect on your part - the only actual thing that even theoretically needed squeezing was Wyrmwind.

    You could easily make the level 100 capstone ability just a combo move after Stardiver or Dragonfire, change fundamentally nothing about the rotation and no-one would complain. We didn't last time.
    1.) Except they didn't change anything, and they've been playing with the potency of abilities since the first patch.
    2.) Again nothing has changed, and how brass of you to assume they don't have this all planned out. They didn't take one or two skills out and leave nothing, then 2 patches later add 1 new skill, then tweak that skill over the next several patches before going back to the drawing board and resetting everything. What you're getting at is paramount to hyperbole. They don't say anything about what they are looking to do because of how you're acting right now.
    3.) I'm not even addressing this, talk to the Devs on Instagram if you want to have that conversation.

    I get why people play a game that has been changing ever since 1.0 and think nothing will ever change for them? O_o?
    Like literally what are you people even talking about? Dragoon has undergone several huge changes since its inception, and guess what it will continue to do so go going forward. More buttons, less buttons, longer strings, shorter strings, what you're arguing over is small in the larger scope of the job itself. Hypothetically if you know the burst window the entire rotation is 2 minutes, then you in theory already know how many skills can be used in a rotation right? They literally have to make changes in order to NOT cap themselves when doing further development and adding new things, unless you really want those burst windows to grow longer, which would slow down gameplay which is something some already criticize about.
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    Last edited by Selvokaz; 07-22-2022 at 11:49 PM.