Dzemael Darkhold. Twice. I absolutely despise that dungeon and is the only instance I'd straight up remove from the game if I could. Used to hate Toto-rak and Copperbell as well, but they're rather enjoyable after the rework.



Dzemael Darkhold. Twice. I absolutely despise that dungeon and is the only instance I'd straight up remove from the game if I could. Used to hate Toto-rak and Copperbell as well, but they're rather enjoyable after the rework.
Glamour without restrictions* is long overdue!
If you think so too, help keep the thread going!
https://forum.square-enix.com/ffxiv/threads/455359-We-really-should-be-able-to-glamour-other-jobs-sets


gonna cheat and pick 2 per expac because 2 total is way too few for how many stinkers there are.
ARR: Sastasha and Keeper.
Sastasha """""""bosses"""" have literally nothing going on at lv15-18 means more than half of all jobs have no aoe options.
Keeper is just seriously annoying, the constant alarms, the second boss playing keep away with massive burn damage puddles, Midgardsormr being a pain on blm/whm. (please get whm tetra at lv50 in 6.2 having no ogcds is so so stupid).
HW: Aery and Aetherochemical.
I feel like Aery should really just be a dual boss solo between Nidhogg and Wol/Estinien? It being a dungeon feels really distracting narratively idk. And Aetherochemical is just the worst x.0 final dungeon, it has no drops, no chests, pitiful exp and we dont even kill Lahabrea ourselves he gets nuked by Thordan like...why bother
Stormblood: Sirensong and Bardams.
Sirensong should be a solo. Alphinaud, Alisaie and Lyse are right there but dont join us because...they cant climb down a pole??? And Bardams is just painful on any healer the damage the tank takes is skyhigh compared to siren and shisui YET the bosses are all tiddlywinks its so lame.
Shb: Dohn and Malikahs.
Dohn Mheg has the worst dungeon music of the expac uncontested. Thats all.
Malikahs is just boring to look at and the music is more "atmospheric wind" with piano notes than music.
Endwalker: Zot and Ktesis.
Zot and Ktesis share the unconscionable sin of having reused gear and Ktesis is even worse because you cant dye it...again, just like Heroes Gauntlet what was the POINT.


I'm not sure of any limitations this game engine has in regards to this being a possibility; but I suggest putting the daily bonus on every single Alliance Raid - as well as keeping the bonus tied to the Roulette List. This would allow you to select whatever raid you'd like to do and still get the bonus + allow people who don't care to still use the roulette. I'd want the bonus to clear from every raid after, of course.\Labyrinth of the Ancients
Syrcus Tower
World of Darkness (if I'm allowed to complete this collection)
It's shame that you see those like 90% of times doing AR-Roulette, while we have alot more interesting AR's available (also there's the issue with itemlevel-exploit that's still a thing)
In my opinion those should be seperated in MSQ-AR Roulette or integrated in MSQ altogether.
---
TO answer OP, but also steal the idea of the above:
ARR: Copperbell Mines Hard (Boring Boss Fights) + The Stone Vigil Hard (Boring Boss Fights)
HW: The Aetherochemical Research Facility (too long, no loot. should be reworked) + Xelphatol (undertuned)
SB: The Swallow's Compass (Undertuned) + Hells' Lid (Undertuned)
ShB:Matoyas Relict (boring) and Anamnesis Anyder (boring intro)
EW: Zot (Don't like encounter gating) + Vanaspati (Song uninteresting to me and boring encounters)
Last edited by EnigmaticDodo; 07-21-2022 at 07:22 AM.


I don't understand all the hate for Keeper. So sad, it's litterally my favorite because the boss are kinda fun compared to the other one we have before level 50.
Like, I would honestly have proudly announced Keeper to be one of the best dungeon of all expansions before this thread.
(< this isn't a complaint. Oc everyone can have his favorite, just honestly surprised).
One of the problems with Aurum Vale is that it feels like a dungeon where you should have more skills. The job reworks have made it a little better but not having your 50 skills actually sucks.Bardam and Aurum Vale.
Don't care that Aurum got a revamp recently. I'd rather set my head on fire while my body is submerged in acid than go there one more time.
Bardam because that first pull almost always triggers me for one reason or another and the 2nd boss is something that should be in Hall of the Novice over a dungeon.
I know for me personally it's a sensory thing, those alarms are just grating, loud and stressful. I thought it was just a me thing but someone else in this thread has complained about the same thing so maybe not.
- The first boss - people waste time trying to hit all the bombs away....just move the boss. He sucks them all in a nice pile, all you do is move away from it.
- The second boss - absolute hell on melee. Chasing a running mob is tedious.
- 3rd - Did you know that the 1st dragon needs to be tanked far away from Midgard and the second needs to be closer? No? Neither do all the tanks I get a queue with. We just keep that damage reduction up on the adds forever and slowly chip away with reduced dps.
Last edited by Tigerlilley; 07-21-2022 at 09:58 AM.



Amaurot and Dead Ends.
Mortal Fist


You actually can do big pulls, you can stun the bees, when will people learn that you can stun trash mobs? I see too many DPS players running away from telegraphs and not stunning to keep their uptime even if we don't have WHM to take all our Stun counts.they only reworked a section of dzmael and only because everyone kept complaining about getting knocked off the edge to their death they reworked copperbell but didnt touch sastasha even though it needed a rework just as badly
they didnt do any reworks on sunken temple even though it needs it (when will tanks learn that you cant do big pulls in sunken temple unless you wanna die to final sting
Adding my two cents on what I would like black listed
Circus Tower - I would say all of ARR AR's but you give me limited options.
Snowcloak - Music is boring as hell and it puts me to sleep, the dungeon itself is uninteresting along with many other ARR dungeons but again you give me a huge limit.
Last edited by OM3GA-Z3RO; 07-22-2022 at 07:33 PM.
The main issue is having a varying number of stuns (1-3 without a PLD) against three bees and then coordinating them. The risk most likely outweighs the reward.
Anything below level 75 or something because the skill distribution has gotten so bad that most classes feel unplayable below that.
But if I really had to pick two I would say Amaurot and Halatali
Last edited by RocciaSolida; 07-30-2022 at 03:27 PM.





Crystal Tower raids in alliance roulette. That's all really.
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