If you get Odin'd by a SAM, it is *absolutely* a you problem. Kuzushi debuff only lasts 3 sec, and the SAM can't LB if bound, stunned, silenced, etc.
Phantom Rush is the last GCD of a 7 GCD combo, and the timer only lasts 10 sec. If you let the MNK line up everything like that, you fucked up.Mnk combo: Rising Phoenix 3000 + phantom rush 15000 (10000 +50% bonus damage from the buff) = 18000 damage + Enlightenment 8000 damage = 26000 + Meteodrive (LB that fills VERY quickly) 12000 + 12000 (if no guard) + 12000 (from pressure point caused by Enlightenment after successful knockback) = 62000 total damage from pressing 4 buttons! That's almost the whole WAR Health which is 63000! (Without counting the damage of the dot and if you used the stun damage.. as well as other factors during the fight).
MCH is fine. You have a lot of work to do improving how you play it, but it's fine. Also, I'd recommend not using FL as the basis for balance whines, because FL is not and never has been balanced.And you want to tell me landing a wildfire on a target and then do 2 charge shots which is not instant cast skill and then assuming the target did not heal up or like didn't use guard or ran away out of sight already because you got to move slowly while casting your charged shot the basic mch attack, and then say luckly you landed 2 charged shots, and then there is one more last shot which is your LB to trigger that 12000 damage from it.. if you combine all of that with your LB as mch (36000 damage) that takes almost twice to fill up as fast as a mnk LB can fill... LITERALLY lol, and then at the very end you deal 48000... WOW! So much balance! no no I'm totally convinced that a 3% rare chance proc instant kill needs to go! (NOT!) while a mnk can solo a tank 100% to 0% if they want to, at any time, because at this rate of their LB fill speed, it feels like a skill with a little longer CD.