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  1. #13
    Player
    dezzmont's Avatar
    Join Date
    Mar 2019
    Posts
    171
    Character
    Gaen Zaer
    World
    Hyperion
    Main Class
    Culinarian Lv 100
    Remember that time is also Gil. Leves are much more XP, and thus time, efficient per-craft than collectable turn ins. This means you are spending less time macroing (If you can even macro a collectable of an appropriate level, which you might not be able to do without further investments into gear you don't need to make for leves) and thus can do more productive things than leveling crafters gil wise, and you can also start profiting off higher level crafts sooner, which matters when even profitable options on the MB tend to have a low daily trade volume and thus your daily profit tends to be capped.

    Low material costs are over-valued. What you should actually care about is your ROI and the rate of return.

    For me, even as a profit motivated crafter, the difference is night and day in both those categories, and I don't ever use collectables to level, even if I want to grind materia its just so much more efficient to use a few leves to cap for an expansion in a few minutes, and then get materia with end game gear, abilities, and equipment, not to mention the fact that its better to maintain a diverse inventory and getting faster access to all the items on an expansion drop is worth it for its own sake while they are still selling high.
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    Last edited by dezzmont; 07-19-2022 at 07:55 PM.