The bigger problem still is not being able to chain sequence macros thanks to some genius decision to keep the /wait timer at rounded full seconds.
Just curious as a new player, 10 years of using godlike flexible wow macros: why? What was the point of this horrible design?
Why do you need to torture and punish people who just want to have custom timed skills sequenced in one key?
In wow I would have something like /castsequence reset=3 A, B, C, D and then assign it to one key let's say "3".
I could then COMFORTABLY execute all 4 skills in my predesigned desired order, without breaking my wrist trying awkwardly reaching and stretching out for ctrl/shift/1/2/3 keycombos,
just because the devs delusionally think "that makes the game better durr". We're not all guitar/piano playing nerds irl with girly bending fingers okay? This is literally painful and stupid.
And in case someone doesn't know how this wow example macro works:
It waits (in this case) 3 seconds, if not used, it resets.
I still need to make the decision WHEN to hit the key again and again for each lined up ability, so timing and positioning etc all remains a factor.
It does not execute all abilities in a row by 1 key hit, like it does in this game.
Which is another thing I don't get, this autochain mode in FF macros. Why?
THAT is bad, something like that shouldn't exist. Even in wow there's no automode.
You can chain a ton of skills, but you still need to manually hit the same key whenever you want to pop the next skill.
And then you got a 15 line macro limit here? Wow has no lines, it has 255 characters.
I'm sorry but man, this FF macro system is just hoooooot garbage. So soooo bad in every way.
Could have made gameplay so much more enjoyable with straight up copying wow macros, but nope. Go figure.
I mean even if we had wow macros here, your hotbars would still be completely full.
Your rotation flow would just be 500% more comfortable and enjoyable irl and your fingers would thank you.

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