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  1. #21
    Player
    Siddiax's Avatar
    Join Date
    May 2021
    Posts
    243
    Character
    Sid Lostvayne
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Because PvE high-end raiding is a Challenge and you get a reward.
    Yet 2 expansions later a solo player can enter that "high-end" instance and one shot everything. Why is that okay but giving old PvP rewards years later isn't ?

    The prestige in PvE rewards revolves entirely from WHEN were they obtained. Being a Heavens' Legend now is much more prestigious than it will be in 4 years. I don't see why Feast should be an exception.
    (8)
    Glamour without restrictions* is long overdue!
    If you think so too, help keep the thread going!

    https://forum.square-enix.com/ffxiv/threads/455359-We-really-should-be-able-to-glamour-other-jobs-sets

  2. #22
    Player
    Windfire's Avatar
    Join Date
    Aug 2019
    Posts
    153
    Character
    Suri Obinata
    World
    Cuchulainn
    Main Class
    White Mage Lv 84
    I wish they would put them in as a grind, maybe something like paying 20k wolf marks for a token then you trade-in say 10 tokens for the mount. Then I'd at least have something to spend my marks on, cause as of now I have literally nothing to buy (most of the gear is UGLY imo)
    (8)

  3. #23
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,349
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    i'm really curious how many people having these old mounts and armour sets from ancient times (and only the top 100 from a season on each server) are still playing.
    (9)

  4. #24
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Asari5 View Post
    i'm really curious how many people having these old mounts and armour sets from ancient times (and only the top 100 from a season on each server) are still playing.
    Thats the real question.
    I wish I could see these things out in the world by these top 100s.
    (7)

  5. #25
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,625
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Xoxel View Post
    Considerring a lot of wintrading was being done, yes, people will discredit.

    And going by your logic, sure go ahead, discredit the effort we raiders do to kill a boss taking many hours of learning and training but hey that's fine if someone can get the same thing because they have 30 more level
    What the...? I mean I don't mind continuing the discussion about the impact of wintrading vs legit players, but when and where did I discredit effort raiders put in to kill high-end fights? I never said "it is okay for PVE to just hand rewards to unsync players", I said that the difficulty is subjective and may vary due to other factors, which MAINLY revolve around the leniency of DPS checks - which are only a minor part of fight design, you still need to put in effort to learn the entire rest of the dance. If anything, I see it a failure on SE's end that there is zero distinction between someone who has done the fight at level sync (not to be confused with min itemlevel) and someone who is unsyncing the fight.

    For crying out loud, I've been raiding since the beginning of Stormblood (4.05 Deltascape was my first raid tier), I've been learning and strategizing fights even past their patch. I am literally in the same boat.

    So please, stop strawmanning and putting me out as a villain to the PVE community just because I have a very vocal stance on previous Top 100 rewards.



    Quote Originally Posted by Siddiax View Post
    Yet 2 expansions later a solo player can enter that "high-end" instance and one shot everything. Why is that okay but giving old PvP rewards years later isn't ?

    The prestige in PvE rewards revolves entirely from WHEN were they obtained. Being a Heavens' Legend now is much more prestigious than it will be in 4 years. I don't see why Feast should be an exception.
    [1] I never said that this is okay, I even think that is a failure on SE's part that there is no distinction between those without having to rely on actual video footage proving it is a synced clear. But to make the distinction clear again:

    PVP Ranked is a competition, you are competing against other players for a spot on the Top 100 leaderboard and the corresponding trophies. For the ranking to work, it needs an "end" to signify a time period a player was "part of the best in that season". Wintraders may put some serious stain on this, but again there are many legit players who fought very well, or at least I can attest so here on the Light datacenter.

    PVE Raiding is a challenge of varying difficulty, you are fighting a boss. You are not competing against other players for the achievement and the reward from clearing this fight and thus there is no "end" to when you can do this challenge. Whether or not it is fair that TimmyTanker goes in two years later to get himself the 10 kills achievement and all the gear and there being no distinction between you and him other than third-party evidence is an entirely different debate.

    The difference here is that a Trophy is meant to signify an achievement in a certain time period. PVE rewards are not Trophies. About the significance of their rewards, refer to my opinion at the start of [1].

    [2] I heavily disagree. Surely, someone who clears the fight in the same tier it appears or even is part of the world first race is absolutely a chad, but to say a title like "Heavens' Legend" is relatively much less of a prestige 4 years down the line is very degrading to say. You still have to learn the fight pattern, react to randomised elements, learn to do your rotation with everything going on, communicate with your group on how to handle individual mechanics, and so on.

    Sure, new jobs bringing heavily unbalanced kits for the corresponding level range a fight is in (Gunbreaker at 70 for instance) did skim some of the fat off, but clearing them is still a prestigeous achievement to this very day. So is clearing old Savages at their normal level.
    (3)
    Last edited by Reinhardt_Azureheim; 07-16-2022 at 06:26 PM. Reason: 3000 char limit cap

  6. #26
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,625
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zanarkand-Ronso View Post
    Thats the real question.
    I wish I could see these things out in the world by these top 100s.
    Can see your point (part of the reason I am wearing mine), but in the same way you aren't obliged to run around in your best suit of armour to display for other players we aren't obliged to wear ours <.< But nicely asking is usually always okay.
    (1)

  7. #27
    Player
    OperaMorgana's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    89
    Character
    Opera Morgana
    World
    Zodiark
    Main Class
    Black Mage Lv 90
    those mounts and gears in the feast rankings were a waste of resources since only 0.1% of the players could have gotten them, and it is unfair for new players not getting it anymore cause prestige or some bullshit, yoshi-p needs to let pvp go as a sort of holy thing he created
    (7)
    Support for the bard performance mode requests:
    https://forum.square-enix.com/ffxiv/threads/464954-What-improvements-would-you-like-to-see-with-the-bard-performance-mode

  8. #28
    Player
    Xoxel's Avatar
    Join Date
    Jun 2021
    Posts
    12
    Character
    Xoxel Nunh
    World
    Ragnarok
    Main Class
    Warrior Lv 81
    Quote Originally Posted by Reinhardt_Azureheim View Post
    If anything, I see it a failure on SE's end that there is zero distinction between someone who has done the fight at level sync (not to be confused with min itemlevel) and someone who is unsyncing the fight.
    You know what, I agree with that. If raiders could be rewarded for their effort maybe people would be fine with PvPers being rewarded for their. Alas.

    Quote Originally Posted by Reinhardt_Azureheim View Post
    I heavily disagree. Surely, someone who clears the fight in the same tier it appears or even is part of the world first race is absolutely a chad, but to say a title like "Heavens' Legend" is relatively much less of a prestige 4 years down the line is very degrading to say. You still have to learn the fight pattern, react to randomised elements, learn to do your rotation with everything going on, communicate with your group on how to handle individual mechanics, and so on.

    Sure, new jobs bringing heavily unbalanced kits for the corresponding level range a fight is in (Gunbreaker at 70 for instance) did skim some of the fat off, but clearing them is still a prestigeous achievement to this very day. So is clearing old Savages at their normal level.
    It still is but not as much anymore, job unbalance, spell rework, base potency increase, overgearing, all of which allows to skip some part of the fights and render DPS check so unsignificant that yo don't need to perform well on your job anymore. UwU is the biggest example, it's just being headrolled.
    My team is still struggling on Nidstinien DPS check, as does a lot of team, you need to know your job perfectly. Some years down the line, it won't even be on the discussion table anymore.
    (5)

  9. #29
    Player
    Siddiax's Avatar
    Join Date
    May 2021
    Posts
    243
    Character
    Sid Lostvayne
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    to say a title like "Heavens' Legend" is relatively much less of a prestige 4 years down the line is very degrading to say.
    People say that clearing UwU doesn't even count as doing Ultimate these days. Of course it still requires effort, nobody has implied that it doesn't, but ultimates DO get easier and its not degrading to say that.

    Regarding the old Feast rewards, the issue surrounding them lies in the fact that they're entirely timegated. You could have been the biggest PvP god on the planet, but just because you weren't playing during a certain season, you would miss out on your potentially favorite reward. Unlike in PvE, there's no going back and doing it at min ilvl, or just unsyncing it. That is quite literally FOMO and is the only major case of it in FFXIV.
    (6)
    Glamour without restrictions* is long overdue!
    If you think so too, help keep the thread going!

    https://forum.square-enix.com/ffxiv/threads/455359-We-really-should-be-able-to-glamour-other-jobs-sets

  10. 01-10-2023 05:07 AM
    Reason
    why this is a thing?

  11. #30
    Player
    Grimmelnoob's Avatar
    Join Date
    Aug 2021
    Posts
    11
    Character
    Light Starks
    World
    Twintania
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    You are missing the point. A challenge by design does not imply its' difficulty, because difficulty in a PVE fight is frankly subjective. PVE by its' very design is also intended to be done whenever, you aren't competing against anyone for rewards permanently.

    PVP to the core is essentially a competition. Where the line is drawn in PVP is what constitutes as a participation reward (i.e. items that you can obtain even without winning at all, basically all Wolfmark and Battle Pass items), a Challenge reward (win-based achievements) or a Trophy (Top 100 rewards).

    Noone is batting an eye over casual PvPers getting cool stuff, I'm very cool with the idea - but I despise the idea of re-distributing Top 100 rewards where a significant amount of players were trying their best to be on the leaderboard, only to tell them "you had it earlier than others, isnt that good enough?" or "you still know you did great, so we good?", like as if we are going to be ok with such a cheap consolation.
    they shouldn't have locked such rewards for a trash PVP system. before the rework I can't blame people for not even playing PVP it was awful. basically a healing fest with WHM that never die. that's out of the way.. most of the stuff in this game loses value over time. people should be able to obtain old items that are unobtainable, sure you can have a title as a trophy.. fair and square but gating gear and equipment hell no... that screams bad design!
    (1)
    Last edited by Grimmelnoob; 01-10-2023 at 05:11 AM. Reason: ..

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