Lol, just saying.
Lol, just saying.

Why triple? Why not at least double or to make it even fairer increase replenish times...in any terms the current replenish rate is dire, mainly when used to not keep party-required quests waiting too long, but the I'd rather the leve replenish rate be focused on more than Anima...its just something you get used to and SE will not get rid of it altogether, they need players like you to tediously plow through the game so they get their monthly subscription fees, why would they make gameplay faster? Get it?
Kailea, not to pick on you personally, but more the content of your post that obviously tells him he's doing it wrong, but also offers no assistance to help him understand exactly what he's doing wrong. The guy apparently has a problem with the game, so informing him of something that's readily apparent is surely a total waste of time. Help him change his mind by helping him discover ways he might better manage his resources.
My signature is edible. Go ahead, try some.
Hello, and welcome to the Lodestone.
I can sense by your opening post that you are having some difficulty with the Anima system in place in our wonderful world. I can also sense that you are perhaps new to our world and the way of things on the Lodestone.
I highly encourage you to search through the Lodestone where you will find a wealth of information on the Anima systems, and countless discussions on both the pros and cons of using Anima, as well as how to manage Anima.
You may also wish to read the articles that have been published on the research of Anima and how it affects us as we use it to travel.
After you have read these (well over 1000+ discussions) on the Anima system and feel you can make a positive contribution, then I am sure we would all be very keen to listen and partake in further discussions.
In the mean time, may I suggest that you also pay heed to the advice given on how Anima is meant to be used, and the suggestions on how to conserve it.
But it should be noted that a fair point was also revealed here. Someone new to the world who has no understanding of Anima, but knows how to teleport, may quickly go through all their Anima right away, then regret it. Much like a child will eat all the ice cream in the kitchen then get sick and regret it.
Perhaps there should be some restriction on how much Anima you can user per day based on your level. This would help prevent new adventurers from using all 100 anima on teleporting between Camp Bearded Rock and Limsa Lominsa in one day as they do Levequests.
Thank you, and take care.




nah, it's more of a just say no to this thread. anima regen rate and usage is just fine as it is. i wouldn't mind alternative means to port, but triple the rate is horrible. there needs to be some kind of travel in the game or you may as well go play one of the online lobby games. there's plenty of them out there.
http://crystalknights.guildwork.com/
I agree. It's perfectly fine the way it is; even if it can be aggravating sometimes to not be able to take a shortcut.
You do realize it's meant to be used casually right? If you find yourself at 0 all the time then go kick rocks and get going.
Want to have more freedom on how you look!? Support this thread!:
http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals
"Programming today is a race between Software Engineers striving to produce bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiote. So far, the Universe is winning." - Rich Cook

OP is clearly a Troll, so stop feeding it.. Don't like anima then fine don't use, if you like it then use it.... I have never seen such poor behaviour over optional things in a video game.. stop trying to change the game.. especially with piece of shit ideas.. kkthxbye
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