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  1. #1
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    470
    Character
    Akio Foxx
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by fulminating View Post
    I’m not asking for a permanent rollback, just one while they decide which direction they want to take summoner. If goring blade, the magic and oGCDs were removed from paladin leaving only a simplified royal authority/atonement combo I’d be asking for the same. That this has been done to a DPS is beyond the pale.

    Edit: your thing says machinist- imagine if all you had was barrel stabiliser tacked onto drill and the hypercharge buttons.
    Any rollback temporary or permanent is not going to happen. MCH’s begged and pleaded for a rollback throughout Stormblood when the job was literally unplayable for 80% of the playerbase, it did not happen.

    All I’m saying is stop looking backwards, take what you currently have and build and expand upon it. The direction of summoner is fine, but any one would agree it needs more. Aetherflow is not an interesting job mechanic, summoner needs something more. It needs something to keep people engaged but it has to be something worth while. Previous iterations of summoner are not going to hold the key to this answer.

    What are some job mechanics you would like to see added to the current iteration that would make it better? Something that makes sense for the new direction and adds something beneficial to the summoner.
    (5)

  2. #2
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Darkpaw View Post
    Any rollback temporary or permanent is not going to happen. MCH’s begged and pleaded for a rollback throughout Stormblood when the job was literally unplayable for 80% of the playerbase, it did not happen.

    All I’m saying is stop looking backwards, take what you currently have and build and expand upon it. The direction of summoner is fine, but any one would agree it needs more. Aetherflow is not an interesting job mechanic, summoner needs something more. It needs something to keep people engaged but it has to be something worth while. Previous iterations of summoner are not going to hold the key to this answer.

    What are some job mechanics you would like to see added to the current iteration that would make it better? Something that makes sense for the new direction and adds something beneficial to the summoner.
    What part of SMN's direction is fine? Care to specify? All I see is a set in stone rotation of the ruin spam everyone apparently hated, with different colours every 15s. Please elucidate specifically what part of newSMN is a good direction to take the job, without diverging into fanciful imaginations about where it could go. I am sincerely curious about what an answer would be.
    (11)

  3. #3
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Darkpaw View Post
    Any rollback temporary or permanent is not going to happen. MCH’s begged and pleaded for a rollback throughout Stormblood when the job was literally unplayable for 80% of the playerbase, it did not happen.

    All I’m saying is stop looking backwards, take what you currently have and build and expand upon it. The direction of summoner is fine, but any one would agree it needs more. Aetherflow is not an interesting job mechanic, summoner needs something more. It needs something to keep people engaged but it has to be something worth while. Previous iterations of summoner are not going to hold the key to this answer.

    What are some job mechanics you would like to see added to the current iteration that would make it better? Something that makes sense for the new direction and adds something beneficial to the summoner.
    You can wax lyrical about where they might take it to your heart's content. Given how little DRK, MCH, WAR, WHM, AST, SCH and SCH(laser edition) have changed since their reworks, I refuse to hold my breath for the could-bes and blue moon thinking which we all know will amount to nothing. SMN doesn't even have a good base to build off now.

    My complaints have also yet to touch on just what a mess it's made of the ACN>SMN/SCH fork, previously they had gameplay that had clearly branched in two directions with a good balance of similarities and differences. Now the nicest that can be said is they both spend their time spamming their ruin recolours.
    (10)

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