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  1. #1
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    While it seems like a nice idea on the surface, it would also seem unusual to do it for just this (now quite old) quest, as this disconnect is the case in pretty much all quests from the very beginning of the game.

    Game wise it would likely need a large change over the entire game, not just this quest. First, quests would need an extra state to account for;

    * in progress,
    * finished but not handed in
    * handed in

    And all quests in the game would need to look for the new state and have a switch to the existing, or even a third set of dialogue applied to possibly multiple NPCs.

    This could involve more database space, more complexity, and it would involve going back and adding complication to the existing dialog branching logic that would need to be done to every other quest in the game, not just this one.

    It might be personal experience, but most people do seem to hand in when they finish. I wonder the worth of adding a third state to every single quest in the game to account for completed but not handed in.

    I wonder what new content would need to be cut to implement it?
    (0)

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,125
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shibi View Post
    Game wise it would likely need a large change over the entire game, not just this quest. First, quests would need an extra state to account for;

    * in progress,
    * finished but not handed in
    * handed in

    And all quests in the game would need to look for the new state and have a switch to the existing, or even a third set of dialogue applied to possibly multiple NPCs.
    Quests do this all the time already. Character dialogue can vary at every step of a quest, if they want it to and program it to change at the right time.
    (3)

  3. #3
    Player
    YaruGishoru's Avatar
    Join Date
    Jul 2022
    Posts
    2
    Character
    Yaru Gishoru
    World
    Zalera
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Shibi View Post
    While it seems like a nice idea on the surface, it would also seem unusual to do it for just this (now quite old) quest, as this disconnect is the case in pretty much all quests from the very beginning of the game.
    If there are disconnects of this variety across the entire game, then I would enjoy them all being fixed. However, I understand that the Localization team cannot spend all day reviewing dialogue trees when most of them will already be correct. So I opted to make a report of one such occurrence, with the idea that if the Localization team believes it necessary, they may check over the whole quest. (Even if they don't, it's still one less disconnect in the game.) Over several such reports, that would give the Localization team a list of quests with at least one known error that they can fully check over.

    But in any case, it's worth noting that Magnai (who sits right next to Daidukul) does have his dialogue change immediately after the Naadam, but before the Naadam quest is turned in. Additionally, the many townsfolk in Mol Iloh have dialogue changes at this point too, to reflect your victory in the Naadam. Thus, I would think that Daidukul's dialogue here is the result of an oversight rather than the dialogue system being unable to support it.
    (2)
    Last edited by YaruGishoru; 07-12-2022 at 06:24 AM.