Purify really needs to apply its immunity regardless of whether or not it actually cleanses something and diminishing returns definitely need to exist upon reapplications of the same CCs.
Purify really needs to apply its immunity regardless of whether or not it actually cleanses something and diminishing returns definitely need to exist upon reapplications of the same CCs.
Wouldn't be that bad if damage wasn't through the roof...
Whoa there, hoho... I can't take you seriously if you start name-calling. So let me further address your issue. Your 'list' is so small, and quickly mention that all I notice was you whining. In fact, I thought it was just you complaining about it. We also don't like you being disrespectful by shouting your issue with anger. We want SE to take us seriously and we worry SE won't if people throw a fit and act disrespectfully. Please elaborate on your issue and your search for a solution as kindly as possible. I'm upset too and probably just as much as you are with this whole broken PvP system. So we're on the same side.
So again, please be respectful when addressing and elaborating your concerns. An ideal solution is also greatly appreciated.
Last edited by KhudusQestir; 07-09-2022 at 05:24 AM.
CC isn't nearly as big of an issue as you're making it out to be. Purify does what it's supposed to do. There's an annoying, stupid, and pointless delay on Resilience, but it's also a *consistent* delay so you can still make use of it reliably - you just need to make sure you're not using Purify at the same time an enemy is casting a silence, stun, etc. Sounds like you need omniscience to do that, but you really don't, since DPS is tied to CC for most classes. You mostly just need to know each class's DPS cycle and playstyle. Sometimes you get screwed, and that shouldn't happen at all to begin with, but with experience and knowledge you'll get the hang of it and rarely end up getting stunned in between Purify and Resilience taking effect. But considering there was no delay between an effect ending and immunity beginning in the old system... yeah, they need to fix Resilience.
Now, if you're sitting with your ass hanging out or you overextend or you wait too long to disengage... yeah, you'll get stunlocked into the dirt. But that's nothing new, that happened in the old system too and it was arguably worse because you didn't even have Purify, you just had to sit there and take it. But the common thread there is, "you done fucked up." I dunno, man, it's pretty rare that I die to CC chains if I still have purify/guard available. It does happen, but not all that often. Most of the time I die to a CC chain, it's either I screwed up or they had already forced me to Guard/Purify earlier and so I didn't have defenses available for round 2 (which is, again, either me screwing up or them outplaying me/my team, and in both cases I *should* die.)
Gonna disagree with you. It does what it suppose to until you use it. After you use it, you have a chance of having someone stun you right after breaking free. Your only other option is to use barrier and once you do that you are a sitting flag to be jumped on. It basically tells other players you are at your last resort and once you lose it, you will be targeted by the other entire team.
Can I ask what do you play as? Because if you're a tank, that would explain a lot cause I can get away with that too when I play my PLD. But when I play anything else, I'm gonna tell you right now that doesn't always work out. healers and DPS classes can feel pretty squishy if stunned for too long. If you manage to get time to hold it off purify, you can get the other team to cast all their stuns on you thinking you'd use it right away but there's also a good chance someone waited till you broke free or your current stun wore off.
In the end, the issue is you can keep someone stunned and incapable of escaping for a long period. Especially if the other team manages to time it right. I've had it happen about 50% of the time I'm playing between a new match.
CC immunity really needs to be addressed. Purify is an absolutely rubbish "counterplay" with how long it is on CD. Diminishing returns for repeated application would be far better, rather than just effectively unplugging my keyboard for ages.
The majority of people enjoy the new pvp thoughThey'll do something if enough people complain about it. If a lot of people show they are unhappy with their game, it means people will start to leave and they lose profit. We just need enough to speak up and politely tell them what we want and not just blatantly tell them 'this sucks. fix it.'
It just rneeds tweaking, this is much better than the previous system imo
What damage unless your piling on one person everyone hits like a wet noddle (unless you using lb or a bard or dnc then you just giving out paper cuts)
You depend on cc to kill anyone and if you don’t your just gang bxngin death
and hoping they don’t run away
But I agree CC is a bit out of had but that literally the server tick is ga.. ga.. GARBAGE! Trust if it was anywhere close to other games it would be breathable but that’s not the case
Really? What makes you believe this?
Because I rarely hear anyone say anything good about it. I hear most complain about it and usually about the same thing. I've seen it in discord, from friends, shouts in-game, there are TONS of forums asking for a fix and usually again about the same thing... There are even blogs about how bad it is.
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