Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 60
  1. #11
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    SE has said that they won't create the specialized inventory for crafting materials and bait when that space could be general inventory for any use.

    With the majority of materials needed for leveling found on vendors, there's little need to store most of them in inventory. Just buy what you need as you need it. If you end up with extra, sell it instead of holding onto it (unless it's a hard to get material you are certain you will be using in the near future). Something sitting unused in your inventory is gil lost. Just make certain to check the marketboard before buying materials for HW/SB recipes. Many times those materials are sold for less by player than the amount the vendor charges (seen on tooltip).

    Another way to save space is to use Ishgard Restoration (4) recipes for leveling. There's a relatively small number of different materials needed for each 10-20 levels up to level 80 recipes.
    (1)

  2. #12
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    If you're not in a rush, Tribal quests are also great xp from Stormblood on. They don't take any real materials.
    (0)

  3. #13
    Player
    Wanzzo's Avatar
    Join Date
    Jan 2016
    Location
    Golmore Jungle
    Posts
    397
    Character
    Nadia Frostwind
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by PoyoYoyo View Post
    I recently started crafting and as you all know, this requires a lot of materials that can end up filling our inventories really fast, wouldn't it be great if crafters and gatherer's could have a separate inventory so that we don't have to be checking out retainers/chocobo saddlebag for the items?

    A separate bag for fish baits would be nice too.
    This is an old request and yes, we still need it!

    Before ShB came out, our inventory were smaller! And with belts to deal with...

    But all the space we got now is still not enough. Some people feel forced to pay for more rentainers (and this can be very harsh to keep for some people around the world). Or even creating a closed FC not for the housing but for storage (I met some people who did that. And I did it for a while in my past when I was full crafter).

    In any case, we need more space in our chocobo, AND an inventory exclusively for baits or for gathered materials.
    (6)
    Last edited by Wanzzo; 07-07-2022 at 09:06 PM.
    "Every soul you touch will remember your kindness" - TIA, G'raha

  4. #14
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    We don't need more inventory space. Players need to learn how to manage their inventories. Adding more space is redundant and a complete waste of developer time because players will just fill up those slots, and again ask for more inventory. We do need a certain amount, obviously, and the amount we have is already generous in comparison to the amount of tasks we are actively participating in at any given time.

    You should never max out your retainers or your own inventories, armories, and saddlebags. Figure out what you need the least, or the least inconvenient to acquire, and patch it. Repeat process until you get some space back.
    (5)

  5. #15
    Player
    Wanzzo's Avatar
    Join Date
    Jan 2016
    Location
    Golmore Jungle
    Posts
    397
    Character
    Nadia Frostwind
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Gemina View Post
    We don't need more inventory space. Players need to learn how to manage their inventories. Adding more space is redundant and a complete waste of developer time because players will just fill up those slots, and again ask for more inventory. We do need a certain amount, obviously, and the amount we have is already generous in comparison to the amount of tasks we are actively participating in at any given time.

    You should never max out your retainers or your own inventories, armories, and saddlebags. Figure out what you need the least, or the least inconvenient to acquire, and patch it. Repeat process until you get some space back.
    Well, I agree that today is better than before.
    But I really think we should have a dedicated inventory for baits and/or gathered materials. The variety of stuff we get amplified enormously at each new feature (like ocean fishing, for example) and the inventory still the same all this time...

    I'm not saying we wont need to manage inventory spaces. This is a necessity in almost any game. And, despite we can do that more smoothly nowadays, i think it doesn't hurt to have a dedicated inventory for baits or for gathered stuff... and i don't think it's that hard or painful for the devs to implement.

    Also, if they do it, the necessity for more inventory spaces after some new expansions could be lifted a bit, helping them...
    (3)
    "Every soul you touch will remember your kindness" - TIA, G'raha

  6. #16
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Wanzzo View Post
    Well, I agree that today is better than before.
    But I really think we should have a dedicated inventory for baits and/or gathered materials.
    For the exact same price as the 1-character pay-per-month account, any account can have 8 characters per server, each with 2 retainers. There is no price increase. All you have to do is put down 3 months sub at a time.

    For the price of a little effort, you get +200 slots, per character (+1,400 if you use all 7 extra characters), not even counting the +350/character if you unlock retainers, or the +70 or so in the chocobo bag. That is +4,340 slots right there.

    The only hurdle to this is having them in your FC w/ access to the GC chest to transfer stuff.
    (0)

  7. #17
    Player
    GeminiReed's Avatar
    Join Date
    Nov 2019
    Posts
    506
    Character
    Alys Isshu
    World
    Malboro
    Main Class
    Summoner Lv 61
    Quote Originally Posted by Jojoya View Post
    SE has said that they won't create the specialized inventory for crafting materials and bait when that space could be general inventory for any use.
    And then act all Shocked Pikachu when their inventory system causes load issues. Specialized storage for bait and crafting mats would be far more efficient than yet another inventory page since it wouldn't need to store container position nor the space required for the randomized encoded stats attached to aetherial gear.

    Nope, let's sacrifice an oft requested QoL feature on the altar of generating more Retainer rents.
    (4)

  8. #18
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by GeminiReed View Post
    And then act all Shocked Pikachu when their inventory system causes load issues. Specialized storage for bait and crafting mats would be far more efficient than yet another inventory page since it wouldn't need to store container position nor the space required for the randomized encoded stats attached to aetherial gear.

    Nope, let's sacrifice an oft requested QoL feature on the altar of generating more Retainer rents.
    a problem with that is, not everyone fishes. some people fish just to level it up then never fish again. so this extra bait storage does nothing at all for them.

    while "special" bait storage would be nice, the bigger picture is that if it doesnt benefit everyone, it is unlikely to be implemented.

    people in general always request more storage instead of house cleaning, because it means they can be lazy, and not go through everything. I would say a majority of people could clear up at least 30% of their inventory by just getting rid of things they no longer use. recently went through mine and found several stacks of low level food which had been sitting on a tab since I started playing. I am never going to use 178 HQ Orange juice again. time to sell things like that instead of holding on to them. makes some gil and clears a slot. win win. and far faster than waiting for more inventory space.
    (1)

  9. #19
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by GeminiReed View Post
    And then act all Shocked Pikachu when their inventory system causes load issues. Specialized storage for bait and crafting mats would be far more efficient than yet another inventory page since it wouldn't need to store container position nor the space required for the randomized encoded stats attached to aetherial gear.

    Nope, let's sacrifice an oft requested QoL feature on the altar of generating more Retainer rents.
    Yeah with specialized inventory you could take quite a few shortcuts in management because things are far more expected but also they're not going to be used as often (crafting in the open world isn't common, heck you could just say "only in sanctuary" if you really wanted to push it*). It might not be 990000% more efficient, but it certainly could easily be at least a bit more efficient- in my more weaker skills of programming I already see a few things I'd no longer have to worry about. So I have to imagine someone better could do better, stuff you don't need to say because it's expected and limited (as well as the purpose). *Exception obviously needed to be made for repair materials.

    There are other things you could introduce at the same time to go a step further, including like what some of the other games do with account wide (which would reduce some people using multiple characters for slots, and make their life easier), or making intermediary crafts (like chains/etc) break down into their components and store. Say if you had an iron nut that was two fire crystals and four iron ore- because it is an intermediary craft the game will let you store it as it's complete components. Add to that perhaps a new QoL feature to crafting where if you need those intermediary components in a recipe, and you have the mats to make them in your craft bank, you can start the craft without those intermediary components made and it will open up the craft page to make those before moving you into the final step (and if you have the stats to auto-complete them it will do so as an option, such that you go straight into the craft you're concerned about). Suddenly you've divided the amount of things you need to store down by quite a bit. Finished products might be labeled specially, to let you know you could break them back down but wouldn't automatically do so just in case.. (like if a piece of gear is used in another craft, the game wont store the gear itself but will break it back into components if you wanted to store it for craft purposes or you can choose to just hold onto it).

    To go on the other point someone made, yes you can technically have thousands of slots if you use multiple characters-- but I would much rather prefer smart / QoL inventory over more spaces now. Help me organize all my retainers, saddle bags, and personal inventory- I don't want moogle bags on top of the multiple inventories I already manage.. I just want smarter more QoL inventory now. Don't give me 2 more free retainers, give me a glamour log. Such ideas like that. Though I am aware retainers also bring in gil... so.. maybe some are like "I'll take the free retainers!" lol (so might not be the best example, but my point is /personally/ smarter inventory over more inventory is my preference at this point).
    (1)
    Last edited by Shougun; 07-07-2022 at 11:27 PM.

  10. #20
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    I think that a better solution would be to be able to see what mats come from Timed Nodes, Token/Tomestone Merchants, or Dungeon/Enemy drops at a glance. Then, the rest of them you can just dump because you have easy availability if you were to need it in the future.

    I realize that I can look everything up in the gathering log to see if it's a timed node, but it'd be so much easier if the different crafting materials had different colors to denote where they ultimately come from like gear has different colors.
    (1)

Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast