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  1. #11
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by hydralus View Post
    So in 2 days you get enough maps to afford 1 piece of mariner cotton cloth or 4 days for 1 dress material. Sounds fine. In a little over a month you can get everything you want. If you're really Hell bent on getting them yourself in some kinda ironman playthrough where you're not allowed to use the marketboard then that's just a self-imposed torture.

    I dunno why someone who complains about being bad with RNG would advocate to keep RNG involved in a 'solution'. Wouldn't you feel even worse if they doubled the drop rate and you still couldn't get any? I know I would. My proposed solution involves 0 RNG.

    I don't care one way or another. Give it 100% chance drop, give it a .01% drop. It just seems like a problem with a very easy fix you can accomplish right now.
    You're not wrong about anything you're saying here. However the issue isn't a nonsensical determination to beat out RNG. The issue is choosing to have that battle full-well knowing what it entails, and then requesting a more generous drop rate. I am not quite sure how OP can still get the same sense of accomplishment in this case. There are also more acceptable means to battle with RNG such as big game fishing. OP might want to give that a go if she doesn't already.
    (0)

  2. #12
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Sigh. The point isn't if I can afford the materials or not. The point is that even though their personal drop rate might be higher than that of the Cassie Earnings that they're maybe closer to the original Snurbble Tuff drop rate. That the devs should maybe take a look at older maps at some point and adjust their loot tables.

    Heck I even suggested in my OP that they wouldn't even need to increase their individual % but to remove things that I doubt many would miss or even realize that some things like the pink gear were still in the game. Gear that's for the most part not even an upgrade as I'm sure they have worse stats than the artifact gear you get for any ARR job. Though if they did remove them I doubt they would make sure the chests are handing out the correct amount of items that they should be. If treasure map chests have a set amount they should be doling out on a regular basis and anything more is part of the random.

    Just like I suspect of what actually happened when they removed belts. That they only checked to see if belts stopped showing up as loot and not making sure that a chest that is supposed to always give out X number of items of gear is doing so. If you're wondering what I mean just go run Kugane Castle and check how many time you only get one piece of armor vs two when you probably should always get two and then maybe also the furniture material from the 1st boss chest. And again I don't think they should go and do this instead or even before they deal with more important things. Just that some point in time it'd be nice that they take a look at older side content and see if they feel like it could get a touch up.
    (1)
    Last edited by SannaR; 07-07-2022 at 02:40 AM.

  3. #13
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by SannaR View Post
    Heck I even suggested in my OP that they wouldn't even need to increase their individual % but to remove things that I doubt many would miss or even realize that some things like the pink gear were still in the game.
    How can you remove thing "without" increasing individual %? I don't ... think you understand how probability work. If you remove items from the loot list, you increase the % of the remaining loot, math is not a vacuum.

    And frankly, map's mat is one of the "VERY FEW" things remaining for casual player to earn some gil. I personally don't do it, but I would not want to take it away from them. Gathering mats, materias were used to be other means, but more and more SE made them falling from the sky. Outside of housing this game is already as accessible as it it in term of getting what you want.
    (2)
    Last edited by Raven2014; 07-07-2022 at 10:27 AM.

  4. #14
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Playful Kitten
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by hydralus View Post
    So in 2 days you get enough maps to afford 1 piece of mariner cotton cloth or 4 days for 1 dress material. Sounds fine. In a little over a month you can get everything you want. If you're really Hell bent on getting them yourself in some kinda ironman playthrough where you're not allowed to use the marketboard then that's just a self-imposed torture.

    I dunno why someone who complains about being bad with RNG would advocate to keep RNG involved in a 'solution'. Wouldn't you feel even worse if they doubled the drop rate and you still couldn't get any? I know I would. My proposed solution involves 0 RNG.

    I don't care one way or another. Give it 100% chance drop, give it a .01% drop. It just seems like a problem with a very easy fix you can accomplish right now.
    or they could just.. craft and sell ANYTHING in the game and make millions of gil a day.. and then just buy it and make some other person suffer the grind to get the cloth.
    (2)

  5. #15
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Raven2014 View Post
    How can you remove thing "without" increasing individual %? I don't ... think you understand how probability work. If you remove items from the loot list, you increase the % of the remaining loot, math is not a vacuum.

    And frankly, map's mat is one of the "VERY FEW" things remaining for casual player to earn some gil. I personally don't do it, but I would not want to take it away from them. Gathering mats, materias were used to be other means, but more and more SE made them falling from the sky. Outside of housing this game is already as accessible as it it in term of getting what you want.
    Removing things bumps up everything in the loot drop list's %. Which yes increases its drop rate. You can also make it so that an item itself also has a higher drop rate than other items. With or without increasing everything else's drop rate. Depending on if they were to remove items or not. Again I am not asking them to make it a huge increase on this stuff. I also think it's ridiculous that things like Morpho and the Thavnairian sets drop so often you could easily trip over them. I just think a lot of older side content should get a look at.

    Heck I'd even be fine if they did look at ARR and HW maps and said they didn't think they or their drops need an adjustment. There's a lot of things that many feel get left on the road side or not deemed worthy enough to go back and take a look. Then there are things that the devs might not know there is a problem with until a content creator or a question gets picked in a Q&A and thus brought to their attention.
    (0)
    Last edited by SannaR; 07-07-2022 at 11:59 AM.

  6. #16
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    or they could just.. craft and sell ANYTHING in the game and make millions of gil a day.. and then just buy it and make some other person suffer the grind to get the cloth.
    Again it's not about if I can afford to spend gil on the mats or not. Gil isn't the problem.
    (0)

  7. #17
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by SannaR View Post
    Removing things bumps up everything in the loot drop list's %. Which yes increases its drop rate.
    Uh yes, that's exactly what I said? And reason I said it because you said

    Quote Originally Posted by SannaR View Post
    Heck I even suggested in my OP that they wouldn't even need to increase their individual % but to remove things that I doubt many would miss or even realize that some things like the pink gear were still in the game.
    That's like saying "I don't need you to give me money but please write me a check".
    (1)

  8. #18
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Talking real, you have lots of options open to you, but also... that's just how RNG be. And even then the RNG in this game is very forgiving compared to older games like FFXI.

    Ultimately, you should be thinking about is as a function of time vs money. If you are looking to save money by not using the Market Board, you risk wasting a lot of time that could be spent getting significantly more money than you saved.

    Also, of note, if the item drop rate increased, it'd be worthless and you would be even MORE wasteful not just buying it outright.

    So, here's your options:
    1) Do more map runs/get your friends involved/make an event of it. My friends tend to do 18ish maps all at once when we've nothing else we want to do. The goal is never to make money for us.
    2) Just sell your maps/random junk/do Doma donation/turn in crafting leves and get lots of cash to buy them. If your goal is just getting your crafting log done, there's no reason you need to obtain the drops yourself.
    (1)

  9. #19
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,143
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by kaynide View Post
    Also, of note, if the item drop rate increased, it'd be worthless and you would be even MORE wasteful not just buying it outright.
    Just our luck the devs WILL increase the drop rate and we'll see Marine Cotton Cloth going for 5000 gil a piece. And the prices of all other maps will fall by 20-30% because nobody will want to grab boar/piestskin maps anymore.
    (1)

  10. #20
    Player
    Jaquan's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    235
    Character
    Kirya Nordrain
    World
    Spriggan
    Main Class
    Weaver Lv 77
    Well for starters Mariner Cotton cloth is really just good to sell to crazies that want to craft everything themselves or those that are blind since individual glam pieces made from it are far cheaper due to being potential drops from PotD and HoH. So really the only purpose of it is to be sold. Dress Material would be more annoying as I don't believe set pieces can drop. Ultimately increasing their drop rate would decrease their value which is already low enough that actively farming maps is waste of Gil.
    (1)

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