I don't agree with you but I respect your feedback.I think I might just give up on PvP. It really isn't fun playing as a warrior right now. While the potency buffs to Onslaught and Orogeny are appreciated, what really makes Warrior not fun right now is how quickly they die. The life cost on Onslaught and Orogeny are just REALLY, REALLY not fun. Especially after they significantly reduced the effectiveness of Blood Whetting.
I can hardly survive 3 or 4 seconds taking damage from the enemy, pile on the cost of Orogeny and it's instant death. I really hate it a lot.
I tried playing "safe" and "support" the team, but outside of a few cool moments where I help secure kills, most of the time I'm just not having fun, because I feel like I'm not even able to play the game.
Even under Limit Break, I die almost instantly to a team. In fact, even before Limit Break, everyone's already gunning for me. I have no way of surviving long enough to even make use of Limit Break half the time. Or I'll get my aoe's off, pray my team picks off the enemies, and if not, then it's run, spam recuperate and duck for cover even though I have half of Inner Release duration still on the clock.
I think the developers really need to rethink what they're doing.
Reducing Blood Whetting shield by HALF and healing by 25% is a GIGANTIC nerf. And to leave the health/blood cost on Onslaught and Orogeny at 10 and 20% is really, REALLY NOT FUN AT ALL.
Please, revert the Blood Whetting nerf from a few patches ago, or eliminate the health cost of Onslaught and Orogeny. Please...
The warrior i fought at Frontline don't really die as fast as you have described (on Primal)
Any job will die instantly to a team, so I kinda don't get what you are trying to say.
FRONTLINE has damage modifiers. I should be more clear though. I'm talking about CRYSTAL CONFLICT.
Warriors die instantly...
Last edited by NyneSwordz; 07-07-2022 at 05:05 AM.
Oh, not to worry, you aren't the only one has that feeling
Ranges are too strong at CC with all these CC stacking.
It is not really just Warrior's issue, that is the pain for every Meele
If Frontline need a measure to keep Ranges at check, you would be surprise why Ranges got away at CC and not getting any significant nerf.
Last edited by Divinemights; 07-07-2022 at 06:45 AM.
Warriors are easily CC'd and killed because their sustain relies on hitting the enemy. And their sustain was heavily nerfed 2 patches ago. And their actions cost a ton of health.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.