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  1. #1
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,108
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by NyneSwordz View Post
    I think I might just give up on PvP. It really isn't fun playing as a warrior right now. While the potency buffs to Onslaught and Orogeny are appreciated, what really makes Warrior not fun right now is how quickly they die. The life cost on Onslaught and Orogeny are just REALLY, REALLY not fun. Especially after they significantly reduced the effectiveness of Blood Whetting.

    I can hardly survive 3 or 4 seconds taking damage from the enemy, pile on the cost of Orogeny and it's instant death. I really hate it a lot.

    I tried playing "safe" and "support" the team, but outside of a few cool moments where I help secure kills, most of the time I'm just not having fun, because I feel like I'm not even able to play the game.

    Even under Limit Break, I die almost instantly to a team. In fact, even before Limit Break, everyone's already gunning for me. I have no way of surviving long enough to even make use of Limit Break half the time. Or I'll get my aoe's off, pray my team picks off the enemies, and if not, then it's run, spam recuperate and duck for cover even though I have half of Inner Release duration still on the clock.

    I think the developers really need to rethink what they're doing.

    Reducing Blood Whetting shield by HALF and healing by 25% is a GIGANTIC nerf. And to leave the health/blood cost on Onslaught and Orogeny at 10 and 20% is really, REALLY NOT FUN AT ALL.

    Please, revert the Blood Whetting nerf from a few patches ago, or eliminate the health cost of Onslaught and Orogeny. Please...
    I don't agree with you but I respect your feedback.
    The warrior i fought at Frontline don't really die as fast as you have described (on Primal)
    Any job will die instantly to a team, so I kinda don't get what you are trying to say.
    (0)

  2. #2
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Divinemights View Post
    I don't agree with you but I respect your feedback.
    The warrior i fought at Frontline don't really die as fast as you have described (on Primal)
    Any job will die instantly to a team, so I kinda don't get what you are trying to say.
    FRONTLINE has damage modifiers. I should be more clear though. I'm talking about CRYSTAL CONFLICT.

    Warriors die instantly...
    (1)
    Last edited by NyneSwordz; 07-07-2022 at 05:05 AM.

  3. #3
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,108
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by NyneSwordz View Post
    FRONTLINE has damage modifiers. I should be more clear though. I'm talking about CRYSTAL CONFLICT.

    Warriors die instantly...
    Oh, not to worry, you aren't the only one has that feeling
    Ranges are too strong at CC with all these CC stacking.
    It is not really just Warrior's issue, that is the pain for every Meele

    If Frontline need a measure to keep Ranges at check, you would be surprise why Ranges got away at CC and not getting any significant nerf.
    (0)
    Last edited by Divinemights; 07-07-2022 at 06:45 AM.

  4. #4
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Warriors are easily CC'd and killed because their sustain relies on hitting the enemy. And their sustain was heavily nerfed 2 patches ago. And their actions cost a ton of health.
    (0)