Because they don't have a dedicated pvp team and this new pvp and pvp mode were put together on the side so they don't exactly know what they are doing.I kinda fail to see the whole point of WAR having to sac HP and it being counterproductive to their output but DRK gets a way to get the effect of their HP spender without saccing HP and them going a bit lower in HP is actually productive.
Their general lifesteal is only up every 20s and is their only source of healing apart from Recup. Quietus is 15s and decoupled from TBN. And they also gain HP and MP from killing enemies recently plunged on and a regen for being in their Salt patch.
We already got an HP sac job, why another who does this half baked.
A bit harsh given we probably don't know the internal structure of the XIV team. But yeah I suppose it was a wild first attempt to break out of the pre 6.1 dynamic, so I suppose some jobs had to end up a bit hit or miss. Though I got high hopes, they did absolutely throw every job for a loop, so WAR getting significant changes isnt the first time theyd do that.
We actually do know its exactly that because that is what Yoshi-P said in a famitsu interview.A bit harsh given we probably don't know the internal structure of the XIV team. But yeah I suppose it was a wild first attempt to break out of the pre 6.1 dynamic, so I suppose some jobs had to end up a bit hit or miss. Though I got high hopes, they did absolutely throw every job for a loop, so WAR getting significant changes isnt the first time theyd do that.
Sorry it took a bit for me to find it. It wasn't famitsu, but here's the interview.
https://www.gamer.ne.jp/news/202206030001/
Essentially it says it took them a year to plan it, but the team did not work on pvp the entire time as they also worked on other battle content and job designs. The interview also talked about ideas such as having a battle royal style mode with blue mages, but I imagine because they don't have a dedicated pvp dev group that ideas like that get pushed to the side due to pvp just never being popular in FFXIV.PvPの企画担当者は業務としてPvPだけをやっているわけではなく、色々なバトルコンテンツを作ったりジョブを作ったりもしているので、一年を通して企画だけを行っていたわけではありませんが、それでもかなりの時間をかけています。
I believe happy did a video on the article if you want a translation of the whole interview.
How I read this is, they do have a dedicated PvP team but this team is not only responsible for PvP only, they also taking up task from other features and that is why entire project took over a yearSorry it took a bit for me to find it. It wasn't famitsu, but here's the interview.
https://www.gamer.ne.jp/news/202206030001/
Essentially it says it took them a year to plan it, but the team did not work on pvp the entire time as they also worked on other battle content and job designs. The interview also talked about ideas such as having a battle royal style mode with blue mages, but I imagine because they don't have a dedicated pvp dev group that ideas like that get pushed to the side due to pvp just never being popular in FFXIV.
I believe happy did a video on the article if you want a translation of the whole interview.
And that is a problem in general. They need to hire more developers and build more dedicated teams for content.
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