Then that would answer one (perhaps two) of those more directly relevant questions. Thank you.
My issue was only with the idea that it is solely on those who would not discriminate assumptively (i.e., would assume that every sub-group has significantly different characteristics and that what pertains to one sub-group cannot hint at trends among others). That demand is, essentially, to prove a negative -- that there are zero factors that could cause those using one launcher to respond differently to the game than those who use another.
That there are Steam launcher issues for XIV, specifically, that are significant enough to sour people to the game as whole is indeed an important factor. I still do not think that it makes other trends (such as when and why we tend to lose XIV activity among Steam players since expansion purchase on Steam, which -- having already been tunneled into Steam through prior purchases -- should not be as affected by the purchasing/licensing issues of XIV's Steam integration) nonrepresentative, even if that much more imprecise.
But, so long as we're not warranting the discrimination off ideas like *checks the last dozen pages*......then, that seems sensible.
- that Steam players are disproportionately WoW players, who must therefore be inherently toxic;
- that Steam players' interests must be different because FPSs are sold on Steam;
- that Steam players aren't as likely to appreciate MMOs because people don't go to Steam for MMOs, despite that accounting for a pretty significant portion of overall activity, downloads, and post-purchase transactions;
- that any change in launcher is inherently a large enough change in itself to alter player perceptions of a given game; etc...



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