Quote Originally Posted by Petite View Post
I was hoping for changes to Draw and Conjunction. They could have turned it into MCH's "Carousel" where you'd have to cycle through all 3 abilities, making you role-switch and play differently throughout the match (burst better as a DPS, draw attention as a tank and cast a HoT on teammates in trouble as a healer).

My suggestions isn't perfect, but I think Draw and Cunjunction is the key to make GNB more interesting. Right now, all GNBs remain in DPS-Conjunction unless they're losing in Overtime.
Uh, what? GNB is most effective in tank, if it's an option. They were pretty well on par with PLD in being able to just pitch a tent on the point beforehand, and after the small nerf to Sheltron, they are probably now the tankiest tank. I'm fairly sure they do more damage than PLD as well, but it would probably be close. DPS GNB isn't terrible, but you should really just play MNK if you want to be a tanky melee that's hard to peel and can periodically nova someone into the dirt.

I guess we're all in the 6.2 waiting room, hoping that we get more than "monkey fixes" for a major patch instead of an intermediary patch. That seems to be when they're more likely to fiddle with systemic changes instead of "numbers changes," anyway. The bump to Hypervelocity is just kind of weird and random and doesn't seem to have any actual purpose in mind. Kind of like the 2 sec nerf to NIN's execution buff. Like, cool, okay. But why though?