Quote Originally Posted by Deveryn View Post
If you shoot enough bullets in the dark, you're bound to hit something.

One really has little to do with the other, outside of being handled by the same people. Things happen. DC travel is a brand new feature and it has absolutely nothing to do with one person or another having been moved over to XVI.
On the contrary, I think it's inevitable that when members of an already team are tasked with working on a second title then things are going to get rather strained. It wasn't until recently that it was officially acknowledged in a Live Letter that Koji Fox had moved over to work on FFXVI as of Shadowbringers and the last two expansions have had some pretty jarring inconsistencies with the English localisation.

Furthermore, there's also revelations such as this in relation to the technical side of the company:

“In regard to profitable operations, hiring server engineers and other staff to work exclusively on FFXI around-the-clock the whole year round would increase its expenses,” Yoshida says. “So in Creative Business Unit III, engineering fees are expensed under FFXIV, while the FFXI team can submit proposals for tasks that require engineers. Once a proposal has been reviewed and approved, we have the programmers estimate the costs and then have a discussion with them. If we asked them to focus on FFXI for three months, for example, then FFXI would only incur costs for those three months. This allows us to keep costs down and is one of the perks of overseeing two MMORPGs in our division.”

https://www.denofgeek.com/games/fina...istory-profit/

It's pretty common for people to try and cut costs only to end up having to do more work as a consequence because by cutting costs the usual checks and balances aren't there. Or the people in charge of the task in question are overworked and pulled in too many different directions at once.