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  1. #71
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Eight View Post
    Well this is a big problem as well, just having one 50 isn't enough and this is why Jinko and I have been pushing hard to level because it started getting to the point where you would go to do something like Ifirit and when it switched over to being beneficial to THM. Personally I wasn't ready for that so the group in Lalapalooza I was running with advanced past me and I fell out of the loop so to say.
    Yeah, that's why I leveled up CNJ first. No matter what, parties always need a healer.

    It is true that Primal Fight design has had an effect on the classes people choose to lvl up, but it is equally true to say that human nature's tendency to follow the path of least resistance is to blame.

    Call it a symptom of the mass consumption societies that we live in, but people these days just want it all, right now, so they can move on to the next thing and lie to themselves thinking they've already been there done that.

    As far as me focusing on the new players so much, it's because not long ago I was a new player. When I heard about how much things had changed and that they were just beginning to change I was intrigued. Then I started hearing rumors about how the game was at release, and of certain exploits that allowed players to amass ludicrous amounts of gil all while the game was free to play and I immediately felt turned off.

    That was my first impression. I am afraid if that new players would get a similar off putting impression once they hear about how all the lvl 50s on the server PLd most of their classes for this or that reason. If I were a new player, sure I would choose a fresh server, but as an older player I wouldn't mind seeing an influx of new players on my server. On the other hand I would personally be reluctant to join.
    (0)

  2. #72
    Player
    KyegimyaAsura's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    29
    Character
    K'ye Gimyajan
    World
    Balmung
    Main Class
    Samurai Lv 80
    I think the whole PL thing is part of Yoshi-P's stance of "Less black & white, more grey." Level sync would probably fit that as well.

    I wasn't a fan of Level Sync in XI because it was abused (astral burns, as I read someone saying earlier). I don't see that happening here if they were to add it. If people don't want to do that they don't have to do it, same with dealing with PL'ing.

    I like a grind myself but I don't like how I've had to pretty much solo to the point I'm at. I'm used to it, yes, but not a huge fan of it. I almost never see shouts for EXP parties around my level (usually only see shouts for 40+). I'd be more frustrated if there wasn't levequests though and the rate of EXP gain when done right makes me not mind soloing too much.

    I'm all for Level Sync if it means we'll see more exp parties at lower levels. More players should help that. I'd Level Sync for friends, pretty much how I handled it in XI.
    (0)

  3. #73
    Player
    Noata's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    270
    Character
    Kazari Uiharu
    World
    Balmung
    Main Class
    Pugilist Lv 50
    You know, If you leve link and take the Battlewarden every Hour, even in the forties you make a lvl an hour. The key is to not waste time not leve linking and going for the high XP leve's. That is just my opinion on the whole needed a group to lvl. me and my brother duo and lvl up fast.

    Besides it is not SE's fault that the forums twist people into being Ignorant. You can beat the Primals with almost any party setup. It is just a question of Difficulty. I understand the want for lvling up. I too wanna bring some classes to 50. I am hoping the server merge helps. Two worlds full are likely to be better then one.
    (2)

  4. #74
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Noata View Post
    You know, If you leve link and take the Battlewarden every Hour, even in the forties you make a lvl an hour. The key is to not waste time not leve linking and going for the high XP leve's. That is just my opinion on the whole needed a group to lvl. me and my brother duo and lvl up fast.

    Besides it is not SE's fault that the forums twist people into being Ignorant. You can beat the Primals with almost any party setup. It is just a question of Difficulty. I understand the want for lvling up. I too wanna bring some classes to 50. I am hoping the server merge helps. Two worlds full are likely to be better then one.
    in the 40's i was getting about a lvl an hour soloing GC leves. Pre 1.18 we used to get a lvl every few days,lol.
    (1)

  5. #75
    Player
    Phen's Avatar
    Join Date
    Aug 2011
    Posts
    138
    Character
    Phen Deazur
    World
    Sargatanas
    Main Class
    Pugilist Lv 100
    Yah I'm still killing on leve exp. Trio or duo with a plus +3~0 so you keep chains, leve link, you can keep the same speed in leveling pretty much till 45ish then it just gets a little slower. You essentially have unlimited aspect now after the update. That makes them pretty great for light parties, duo and solo.

    I think it would be nice to have a lvl sync option but its not like its impossible to grab a friend or two and do leves for a small party setup.
    (2)

  6. #76
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Matsume View Post
    What is unfair is that a player new playre does not get the same mechanisms by which to obtain lvl 50 as the preceding players. Especially if that includes the preceding players who PLd all of their battleclasses to 50 in a week. The following new players will have to play a lot longer to achieve the same results. Meanwhile those players that PLd themselves will focus on crafting while the newbs lvl their lower classes. This is about game balance and equality.
    You don't need a server wipe to level the playing field, thats just absurd.

    What does it matter to a new player how someone got to 50 before they joined? It doesn't. What matters is having the largest amount of players to choose from while forming a PT.

    Abolish PL, implement Level Sync. one day you could PL the next day you couldn't. Sure people who were in middle of getting PL'd might have a hissy fit. But if you came into the game none the wiser, It's normal to level up via quests/groups/grind in a MMO.

    What is not normal is going AFK while someone else kills shit for you for hours and hours til you get into your mid-late level 30's.

    If you add the option to level sync, players will have a larger pool (the whole server) to ask to go and EXP. Does that mean that sometimes you'll sync down to a lower level. Yes it does. But guess what you're playing the game, You're helping someone lower level than you level up.

    If it means it takes a person a few more hours or a few more days to get their next level that only benefits the entire community.

    getting rid of PL can have these effects:

    It brings new value to low level crafts
    It extends the longevity of low level content
    It forms tighter bonds within the community by actually playing together.
    It lesses the disparity of available players due to level gap.

    Go and do a search on your server.

    Right now there are 62 players level 1-40 (battle classes)
    1-10: 6 palyers
    11-20: 13 players
    21-30: 21 players
    31-40: 22 players

    right now there are 187 players level 41-50 (battle classes)

    Players from 41-50 have 3 times as many people to play with than someone who is level 1-40. It only gets worse until there is a massive influx of new players.

    The PL problem should have been nipped in the bud long ago. The longer SE lets this go the more damage it does to the new/curious/returning players until version 2.0 where SE has a chance to get it right.
    (3)

  7. #77
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Phen View Post
    Yah I'm still killing on leve exp. Trio or duo with a plus +3~0 so you keep chains, leve link, you can keep the same speed in leveling pretty much till 45ish then it just gets a little slower. You essentially have unlimited aspect now after the update. That makes them pretty great for light parties, duo and solo.

    I think it would be nice to have a lvl sync option but its not like its impossible to grab a friend or two and do leves for a small party setup.
    everyone knows leves are great for small partys, people say they are boring then opt for PL, go figure.
    (0)

  8. #78
    Player
    Yves's Avatar
    Join Date
    Mar 2011
    Posts
    556
    Character
    Bubble Yum
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by syntaxlies View Post
    umm so when i see a PL party that is 8/8 your saying there are not any partys, lol.
    What? I'm not seeing a way that the post could be construed that way. I'm saying that sync should be in the game and infringing upon the free will of others is a ridiculous logic especially when you the opponent is saying "I don't like it therefore it should not exist." Sure, they offer some other support arguments but they aren't really logical. Here is why:

    1. Remove PL, add sync - Okay, this sounds like an okay idea however, without PL, you increase the time it takes for newer players to close the gap between established players. The idea that "if the option is there, people will" is the absurd slippery slope argument that people use on everything from guns to abortion to the right to do die. So far? Yeah, nothing severe has happened. It's a dated and disproved argument - if you fall back to this you are uneducated, weak-willed, and frightened.

    2. Leave PL, add sync - Some people will PL and others will sync. I can tell you that I would gladly go back and sync to play with friends again. Others dread the idea of doing that. Either way, its a choice and one that ought not be revoked so people can maintain a "pure" stance. I PL friends right now and I've come across many people who decline to take part. Moreover, some people don't play these games to grind - they play them for endgame content. That also seems to be the trend for the MMO market right now. If you don't like that idea then don't be part of it. I don't see how creating a standard which drives away the growing player-base will aid anyone who is complaining about a lack of community - your logic actually fuels the fire!

    Look, it sucks that some people aren't getting as much help as they want. I usually hop into parties that I see 7/8 if the /sh goes on for a while. And after I help, I simply ask they pay it forward and help others. Want to make the community better? Help others and reset the standard. At the same time, while crafting in Uldah last night before an LS event I say someone /sh bitching about the lack of community. They went on to /sh that they had been shouting for help on the 4th leg of the WAR quest for an almost an hour...at 12am CST. For starters, one hour of shouting is pretty weak for patience. Second, I understand some people can't play during primetime but that isn't the fault of community. Maybe your server sucks or maybe your expectations border on the idea of instant gratification.

    My point is this: there are multiple facets to the community issues that people bring up. However, the answer is not to be intolerant and say "this is how it should be because I think it's lazy" but instead take a libertarian approach and allow people to make their own choice.

    Remember - if your logic dictates that you think you deserve the right to make choices for others than you have to be willing to accept the same (others can make choices for you.) I think everyone can agree that this is a stupid train of thought.
    (0)

  9. #79
    Player
    Ticks's Avatar
    Join Date
    Feb 2012
    Location
    Gridania
    Posts
    243
    Character
    Shady Grove
    World
    Mateus
    Main Class
    Archer Lv 90
    Well since the devs will be watching this thread and I no longer will be able to be PL'd...I'm going to have to party...so what speaking software do most people use in FF14?
    (0)
    http://

  10. #80
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Yves View Post
    What? I'm not seeing a way that the post could be construed that way. I'm saying that sync should be in the game and infringing upon the free will of others is a ridiculous logic especially when you the opponent is saying "I don't like it therefore it should not exist." Sure, they offer some other support arguments but they aren't really logical. Here is why:

    1. Remove PL, add sync - Okay, this sounds like an okay idea however, without PL, you increase the time it takes for newer players to close the gap between established players. The idea that "if the option is there, people will" is the absurd slippery slope argument that people use on everything from guns to abortion to the right to do die. So far? Yeah, nothing severe has happened. It's a dated and disproved argument - if you fall back to this you are uneducated, weak-willed, and frightened.

    2. Leave PL, add sync - Some people will PL and others will sync. I can tell you that I would gladly go back and sync to play with friends again. Others dread the idea of doing that. Either way, its a choice and one that ought not be revoked so people can maintain a "pure" stance. I PL friends right now and I've come across many people who decline to take part. Moreover, some people don't play these games to grind - they play them for endgame content. That also seems to be the trend for the MMO market right now. If you don't like that idea then don't be part of it. I don't see how creating a standard which drives away the growing player-base will aid anyone who is complaining about a lack of community - your logic actually fuels the fire!

    Look, it sucks that some people aren't getting as much help as they want. I usually hop into parties that I see 7/8 if the /sh goes on for a while. And after I help, I simply ask they pay it forward and help others. Want to make the community better? Help others and reset the standard. At the same time, while crafting in Uldah last night before an LS event I say someone /sh bitching about the lack of community. They went on to /sh that they had been shouting for help on the 4th leg of the WAR quest for an almost an hour...at 12am CST. For starters, one hour of shouting is pretty weak for patience. Second, I understand some people can't play during primetime but that isn't the fault of community. Maybe your server sucks or maybe your expectations border on the idea of instant gratification.

    My point is this: there are multiple facets to the community issues that people bring up. However, the answer is not to be intolerant and say "this is how it should be because I think it's lazy" but instead take a libertarian approach and allow people to make their own choice.

    Remember - if your logic dictates that you think you deserve the right to make choices for others than you have to be willing to accept the same (others can make choices for you.) I think everyone can agree that this is a stupid train of thought.
    You say there are no party s and that's why people PL but i see tons of PL groups get a full party. They could easily opt to kill stuff but they don't. The reason they are PL is not because there are no party's, because they are in a party, that's what I meant.
    (0)

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