Quote Originally Posted by aveyond-dreams View Post
You aren't alone in this at all, it's moreso that people's patience by this point has been worn away at for a number of reasons. We all agree that the job is not where it should be, but no one is in agreement as to what direction to take it in. For myself I refuse to let voices that even hint at favoring reversions go unchallenged, and I will forever maintain that Shadowbringers Summoner was in too compromised of a state to build upon further.

Does anyone have any ideas as to how Shadowbringers Summoner could have received new abilities? Because I sure don't. Bonus points to anyone who can figure out how to incorporate another Summon into that kit.
I would agree that the new Summoner has a better flavor and identity, though I am sad to see dots be removed, seeing as now no class uses them as more then just a timer now.

But, I would challenge you on this point; you say that Shadowbringers summoner had no room to grow with new abilities. But, neither does Endwalker summoner. They have the two main Demis and the three gemstones in between. So how could they possibly add new summons? Make it so Ifrit becomes Ramuh or whatever at 92? I can't see how that could even begin to work. They've made an extremely static, on-rails rotation with zero room to grow, both in terms of learning the job, and in terms of future job expansion.