It's totally computed.
- Selfish DPS does not take away things from others people.
- Selfish tanks used to take away things from other people, until they did away with the whole enmity management.
- Selfish healers take away things from other people the most, and giving them oGCD allows them to take less.
Basically, to me they're fixing healer pretty much the way they're fixing tank, let people greed their heart out without having to compromise their intended role. And before anyone jump in and say "but all classes can mess up mechanic if they tunnel vision!". Yes, but that's the point, while all role carry the same baseline responsibility, healers is the role with the extra baggage.
I'm not sure if you're agreeing or disagreeing with me here. It sounds like you agree, but want a more rosy interpretation of it. Yes, they don't want healer to greed, but preaching that ain't gonna change anything. If it's a choice between an attack and a heal, a lot healers would choose the attack and pray the co-healer will do it in their place. The oGCD eliminate that choice, so a healer can still attack and heal at the same time.Greeding is the exact opposite of what they want healers doing. They even gave us an ability to yank DPS players who are about to greed themselves to an early grave because for some reason they have decided that shaving off a second or two is worth risking adding a minute or two. Healer oGCD are there to support the healer. That's it.
Like I said, it's very clear they're making healer go the way of tank, and how they harmonizing all 3 roles toward DPS. Tank used to have to pick a choice between DPS or tanking (emnity&damage reduction), which lead to a lot of shitty tanks, so SE eliminated that. Healers have to pick a choice between DPS and Heal (call it greed, meta, optimization idc, same difference to me), which lead to a lot of shitty healers, and we can clearly see they're removing that choice gradually.
This is why I said it's a rabithole. Players like to blame Dev, and Dev like to blame the players, but the fact is the class is what it is because it's meld to accommodate the player's desire.
I'm one of the (very?) few on this forum against the idea of healer having a DPS rotation, and would only accept it if it's designed in a away that the DPS and healing channel do not interfere with each others for reason I had stated above. In my experience, if they are to be again given the choice between DPS or heal, the majority of healers I ran into can not be trust to make the responsible choice.Now, don't get me totally wrong. I am not entirely in opposition to adding some DPS skills. I think they are a fine way to reward the healer, and the party. Skills like Misery and Astrodyne are absolutely wonderful additions to the healer kits, and this definitely needs to be extended to the other healers, particularly SCH. But offensive GCD skills that are a normal part of the rotation will never come back. Like, ever.