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  1. #61
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Gserpent View Post
    Who says WAR are supposed to be in the middle of a fight?
    An aoe charge attack that stuns, an aoe follow up attack after bloodwhetting an aoe damage attack that applies a debuff and a cone aoe LB.....

    You're on some kind of drugs if you think WAR isn't designed to be in the thick of it when all their tools are designed around being in the meat of the fight as a tank.
    (1)

  2. #62
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Gserpent View Post
    Who says WAR are supposed to be in the middle of a fight?
    An aoe that costs 20% of health for one...
    (0)

  3. #63
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Marauder / Warrior
    Action Adjustment
    Onslaught Base potency has been increased from 400 to 500.
    Maximum potency has been increased from 4,000 to 5,000.
    Orogeny Base potency has been increased from 800 to 1,000.
    Maximum potency has been increased from 8,000 to 10,000.

    Not how I'd address Onslaught and Orogeny, but I'll take it. At least the developers seem to be aware that these buttons aren't worth using most of the time at the present moment, and are doing something to fix that.

    The potency buffs make the buttons probably worth the cost to use even in a 1v1 scenario when the warrior is at near maximum health.

    Seems like they're adamant about Warriors being squishy, and would prefer to buff potency to make the buttons worth using rather than increase Warrior survivability. I hope they change their mind and increase Warrior survivability slightly in the future, but it feels good regardless to have my view on Onslaught and Orogeny vindicated.
    (0)

  4. #64
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by NyneSwordz View Post
    An aoe that costs 20% of health for one...
    An AOE that costs that much and doesn't leech (despite the tooltip explicitly saying damage and not weaponskill...) actually suggests the opposite. Dumping 20% of your HP in the middle of the enemy team is a pretty bad idea, unless you're able to do so safely.
    (0)

  5. #65
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Aside from the fact that its....ya know...an aoe. Honestly though, the whole concept of losing HP to use an attack is beyond idiotic.
    (0)

  6. #66
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Gserpent View Post
    An AOE that costs that much and doesn't leech (despite the tooltip explicitly saying damage and not weaponskill...) actually suggests the opposite. Dumping 20% of your HP in the middle of the enemy team is a pretty bad idea, unless you're able to do so safely.
    And you're almost never able to. Which is my point.
    (0)

  7. #67
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Ransu View Post
    Aside from the fact that its....ya know...an aoe. Honestly though, the whole concept of losing HP to use an attack is beyond idiotic.
    Onslaught and Orogeny definitely doesn't feel good to use ever since Bloodwhetting got majorly nerfed. They cost too much.

    Although the dps increase to those actions does shift the math so that they are more attractive to use in most situations, I would have really preferred to have the health cost reduced rather than a dps increase to those actions.

    Because in the end, it still costs 30% of current hp to use both those actions. Even if the damage, additional healing from + damage and reduced damage taken from - damage buffs/debuffs makes it so that the math ends up making it worth it, the reality is that if the Warrior gets stunned or if purify somehow doesn't work (which it doesn't sometimes), the Warrior is dead meat. In the end, it's still kind of a big risk to use Onslaught and Orogeny in most instances where it seems like you would want to use them.

    Onslaught maybe is okay now to use consistently. But Orogeny, I don't think I'll use it outside of LB or to finish off an enemy that was going to die anyway.

    I'll give it a try, but I think the health cost on onslaught and orogeny should be brought down to 5%/10% - just to keep the flavor of the job I suppose.

    Or increase the - damage debuff on orogeny to 15%.
    (1)

  8. #68
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by NyneSwordz View Post
    And you're almost never able to. Which is my point.
    And that's why I'm saying I think you're wrong if you think WAR is supposed to be in the middle of a brawl. Orogeny is a *very* powerful ability. It does a lot of damage and it applies a powerful debuff in an AOE, and on a fairly short cooldown. As far as I'm aware, that debuff stacks with similar debuffs - make friends with an SCH and you're applying *20%* damage down to the enemies (I've seen both buffs on a single person but I've never had an opportunity to carefully verify the damage they were dealing was -20%.) That's quite powerful, so I think requiring caution is important here.

    Though, honestly, if they felt that WAR needed buffs, I'd go with "make Onslaught and Orogeny leech" as you suggested a while back. It would make them match the tooltip properly and make the skills a little less costly to use. Orogeny would be a net gain on 3 targets or more.
    (0)

  9. #69
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Yeah, it would have been my preference for onslaught and orogeny to work with bloodwhetting.

    But the potency buff for onslaught and orogeny works out so that damage dealt + damage mitigated/increased is almost always greater than damage sustained from enemy + self inflicted damage.

    It was pretty atrocious before especially with orogeny. 9000 damage (with onslaught buff) - 12600 self inflicted damage meant you had to take more than 36,000 worth of damage within 10 seconds for it have been worth using. [(9000 - 12600) ÷ 0.10].

    Really hard to say when it would be worth using in that instance, maybe if you tag 3 enemies with orogeny.

    Now, it's only 16,000+. [(11000 - 12600) ÷ 0.10]. Which is totally likely even in one on one engagements. I don't want to hurt my brain doing the math, but it's at least a slight, if negligible, net gain if you're able to survive for the full 10 second duration of orogeny's damage down debuff.

    It's definitely a net gain on 2 or more enemies granted that you can survive for 10 seconds.

    So it's not bad I guess. Not like before.

    But the nerf to blood whetting still really hurt and made warrior less fun overall. I wish I could trade some of the dps for some reversion on the blood whetting nerf or to have it function with onslaught and orogeny.

    Conversely, even a reduction in health cost for orogeny from 20 to 15 percent would be a huge deal imo.

    Maybe in 6.20...
    (1)
    Last edited by NyneSwordz; 07-06-2022 at 11:08 AM.

  10. #70
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,732
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    I kinda fail to see the whole point of WAR having to sac HP and it being counterproductive to their output but DRK gets a way to get the effect of their HP spender without saccing HP and them going a bit lower in HP is actually productive.

    Their general lifesteal is only up every 20s and is their only source of healing apart from Recup. Quietus is 15s and decoupled from TBN. And they also gain HP and MP from killing enemies recently plunged on and a regen for being in their Salt patch.

    We already got an HP sac job, why another who does this half baked.
    (1)

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