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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,340
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90

    Is the "healing portion" of healers hitting a wall in EW?

    DPS complexity issues aside, looking to the four healers today, regarding their healing kits, I simply can't see anywhere to go on 7.0 and beyond apart from animation/potency upgrades.

    I don't play Ultimates, so I can't say how the full extension of the healing kits fare there, but for the remainder (given the group performing well), a portion of the healing kit feels like overhealing or redundancy. I wonder if they need yet a new healing oGCD in 7.0.

    Is either a (much needed) healing redesign or (besides trait improvements) all that healers wil get next expansion are (also much needed) dps or support actions.
    (11)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,520
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    There are way too many oGCD heals in this game and not enough of them do anything interesting to justify their existence; the change to some powerful DPS neutral heals (like pneuma and macrocosmos) has been kinda good from the perspective of how healing works but the actual healing they bring is completely unnecessary.

    They 100% need to delete some oGCD healing or pump up damage numbers because the system just isn’t working, let’s take SGE for example, SGE does not need 2 potent regens on a short CD, plus a medium and large burst healing, a small heal plus an extra mitigation and a small shield plus large heal for AOE on top of kardia as it’s single target upkeep, a 10% single target mitigation and a pulsing shield.

    I can’t remember the last time I cast eukrasian prognosis not in downtime
    (30)

  3. #3
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    healing actions learned beyond lv 70 or maybe even lv 60 are entirely superfluous. you can clear ultimates and the hardest historical savages with just soil succor and medica.
    every healing action learned since shadowbringers only serves to enable more dps spam since theyre all mostly off global cd (except rapture)


    in ultimates you also dont use much of the kit anyways. progging dsr and im overcapped on addersgall almost the entire time. literally only living liquid in tea actually makes me run out of ogcds and thats only one phase.


    i wish they would just stopped adding standalone, fire-and-forget and superfluous healing actions and instead they started making more things synergize within the healers kits. "healers heal so lets make them have 90 healing skills" is counter productive to their goal.
    (19)

  4. #4
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,340
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    A lot can be said about Blue Mages, but I feel that their healing model is way more interesting that the regular healers, because they have the other way around: a big portion of the GCDs need to be used with healing, but on the other hand, you have a ton of oGCD things to put in between.
    (7)

  5. #5
    Player
    Join Date
    Oct 2021
    Posts
    959
    I'd argue it hit the wall in ShB and as long as they're afraid to get rid of oGCD healing bloat their healing design is never going to get any better. Reduce some oGCD bloat, tune fights to not be so healer DPS intensive, make healers use their GCDs again, just do something. The current design direction is not sustainable.
    (13)

  6. #6
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,520
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nizzi View Post
    I'd argue it hit the wall in ShB and as long as they're afraid to get rid of oGCD healing bloat their healing design is never going to get any better. Reduce some oGCD bloat, tune fights to not be so healer DPS intensive, make healers use their GCDs again, just do something. The current design direction is not sustainable.
    I would at least argue EW while still bringing in too much bloat was an improvement over ShB from a perspective of design of skills, pneuma, kardia expedient and macrocosmos were better than any healing design we got in ShB

    They still need to gut oGCD’s but their recent skill design for healing has been better than ShB
    (0)

  7. #7
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by QooEr View Post
    every healing action learned since shadowbringers only serves to enable more dps spam since theyre all mostly off global cd (except rapture)
    This is accurate. And frankly, this issue feels like a rabbithole that the players and developers keep pushing each others down further and further. I don't know who started it, although I have a feeling it's started by the developers.

    - From the start: healer's contribution toward DPS only grew more and more as times goes by.
    - This lead to: a portion of healer players adopt a DPS first and healing (a distant second). To them, a GCD heal is a "loss of performance".
    - This lead to: the mentality of "regular healing" should not be used unless absolutely necessary. Hell, some of them don't use it anyway even when absolutely necessary.
    - This lead to: a lot of grief for parties due to "selfish" healers.
    - This lead to: SE decided to give more and more oGCD as a way to allow healers to greed while still keeping their party alive (mostly).

    I feel our 1-50 abilities should have always been the bread and butter (like they are for every other roles), while the additional oGCD are more supplement to them. But as of now, the former is more breadgum on the floor not worth picking up unless you're starving (aka emergency situation), while the oGCD is the main course.

    And I don't think they can change it tbh. As long as Healer DPS is treated as competitive instead of supplemental, gutting the oGCD kits just gonna lead to healing grief in duties. That ship sails, I don't think it can't be recalled unless they willing to build a completely new ship. The oGCD pool is bloat when you look at it from a healing angle, because we stop needing anything more since at least 2 expack ago as far as keeping the party heal concern. Rather, they are tools to let the healer DPS more and more. Not saying I like that, but that's what it is.
    (3)
    Last edited by Raven2014; 07-04-2022 at 02:07 PM.

  8. #8
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Supersnow845 View Post
    I would at least argue EW while still bringing in too much bloat was an improvement over ShB from a perspective of design of skills, pneuma, kardia expedient and macrocosmos were better than any healing design we got in ShB

    They still need to gut oGCD’s but their recent skill design for healing has been better than ShB
    From the perspective of a SCH player, I'd say EW is about 50/50 just like ShB was.
    In ShB SCH got Recitation, which is an amazing skill with multifunctional usage and synergizes amazingly with SCH's kit along with Regen on Sacred Soil being a great addition that makes you actually want to use Aetherflow on the ability instead of just ignoring it. On the downside, Fey Blessing is bloat and Seraph is arguably bloat as well.
    In EW, SCH got Expedient which IMO is the best of the 4 healers capstone abilities, but we also got Protraction, which is more heal bloat.

    I'd like to see them move more in the direction of Expedient and Macrocosmos and less in the direction of things like Lilybell or Protraction for sure though.
    (7)

  9. #9
    Player
    Doragan's Avatar
    Join Date
    Feb 2016
    Location
    This is Thancred.
    Posts
    243
    Character
    Direct Breeze
    World
    Spriggan
    Main Class
    Scholar Lv 100
    They don't seem to be completely out of ideas though. Seeing spells like Macrocosmos (That one being DPS neutral/gain on AoE, very unlike whatever they've been up to since ShB) or even Aquaveil are rather interesting to see added to healers. I'm definitely not against having CDs back, but I really don't know they're going to do from now on without removing old ones.
    Maybe a triple cast equivalent or Largesse coming back (?)
    (0)

  10. #10
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,520
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Raven2014 View Post
    This is accurate. And frankly, this issue feels like a rabbithole that the players and developers keep pushing each others down further and further. I don't know who started it, although I have a feeling it's started by the developers.

    - From the start: healer's contribution toward DPS only grew more and more as times goes by.
    - This lead to: a portion of healer players adopt a DPS first and healing (a distant second). To them, a GCD heal is a "loss of performance".
    - This lead to: the mentality of "regular healing" should not be used unless absolutely necessary. Hell, some of them don't use it anyway even when absolutely necessary.
    - This lead to: a lot of grief for parties due to "selfish" healers.
    - This lead to: SE decided to give more and more oGCD as a way to allow healers to greed while still keeping their party alive (mostly).

    I feel our 1-50 abilities should have always been the bread and butter (like they are for every other roles), while the additional oGCD are more supplement to them. But as of now, the former is more breadgum on the floor not worth picking up unless you're starving (aka emergency situation), while the oGCD is the main course.

    And I don't think they can change it tbh. As long as Healer DPS is treated as competitive instead of supplemental, gutting the oGCD kits just gonna lead to healing grief in duties. That ship sails, I don't think it can't be recalled unless they willing to build a completely new ship. The oGCD pool is bloat when you look at it from a healing angle, because we stop needing anything more since at least 2 expack ago as far as keeping the party heal concern. Rather, they are tools to let the healer DPS more and more. Not saying I like that, but that's what it is.
    I mean if square gutted oGCD’s cut healers output damage but made the damage more interesting you could solve all 3 problems, if healers weren’t expected to contribute more than a single DPS between them but they had a nice DPS kit that GCD healing didn’t interrupt you could solve about every healer problem in this game

    Take SGE, delete the heal off holos and the expiration heal of panhaima but make the shield last until it’s cracked, change pneuma to give mitigation rather than healing (you could even scale it’s mitigation based on your DPS combo) and bump physis up to 90 seconds. Then give them 4 attacks, a dot, a weak spam spell, a medium spell that combos off the weak spell, then a heavy attack on a 20 second cool-down which can be reduced by combining the light and medium attack, if you use all three in a row you get a small damage buff. Then make that entire damage rotation do about 55% of what dosis spam does now.

    Doing all that would make SGE’s biggest problem the fact that kardia is a bit lacklustre
    (3)

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