DRK became knock-off warrior and it took them years to make Living Dead not garbage.
MCH used to be the simplest DPS in the game until Summoner came along. My favorite part was in Shadowbringers when people were saying MCH was just a base and they'd add more, then they get one singular button in EW that doesn't even work with the rest of their kit.
MNK I don't have enough information on to say.
MCH used to not be the simplest job also. This dumbing down began with MCH.DRK became knock-off warrior and it took them years to make Living Dead not garbage.
MCH used to be the simplest DPS in the game until Summoner came along. My favorite part was in Shadowbringers when people were saying MCH was just a base and they'd add more, then they get one singular button in EW that doesn't even work with the rest of their kit.
MNK I don't have enough information on to say.
The vast majority of reworks have been overall enjoyed. For how much people will complain, the overall number of people playing MCH and SMN after their respective reworks raised drastically. Very few changes have been seen by the overall playerbase as "bad" outside of the SAM changes in 6.1. While I fully understand that you PERSONALLY may not enjoy the changes, the blunt end of the stick is that these changes arent made for you. They are made to entice new people to play the job because (to my knowledge) its sitting a little low on the list of what jobs are played the most. Also, I dont really get freaking out about changes before youve even SEEN the changes. Sure, they may simplify the job a bit, but assuming that will automatically make the job unfun just seems...over reactive. And for how much people complain about simplification, id argue that summoner got more complicated with its rework vrs the "throw dots on and wait" that was pre endwalker summoner. TLDR, chill. Rage when you see the changes.
And in what cases was that due to the actual change in mechanics rather than just finally providing long-asked for wholly separable fixes to clunky skills (see: Living Dead) or bloat not being left as is (regardless of whether that be by trimming or reinvigorating it)?
One can dislike that the reward of perfect Overheat fell under a standard deviation of direct hits alone without wanting MCH to be stripped of all mechanics outside of "3 after 2 after 1; hit things on CD."
One can care enough about, say, the improvements to TCJ and Meisui that 5.1 NIN seems better than 5.0 NIN on the whole, but that still wouldn't make turning one of its combos into a one-off 60s CD a good change in itself.
Living Dead finally being decent and Blood Weapon finally having stacks will likely feel huge to most players. That those wholly separable changes were good, in themselves, doesn't mean that edgyWarrior will feel like a fulfilling job on the whole, let alone better than, say, HW or StB DRK.
Last edited by Shurrikhan; 07-03-2022 at 11:16 AM.
Never said either version was actually difficult, but at least within the rework I feel like im...actually doing stuff. Old summoner was boring in a solid 80 percent of content and felt more braindead then even dancer outside of trying to pay attention to the cast bar. The over reliance on dots was the most un-fun part of any class at the time imo. Now I actually go out of my way to pay attention to what summons I have left in this round when running around a dungeon. Far more engaging then "mmm yes, throw dots. Spam button". But go off fam. After lvling it from 1 to 80 on 3 different characters, id say the only one to have a worse lvling experience was blackmage. The only time summoner felt even slightly engaging was maxed content, and even then, it only felt that way due to still learning fights and managing cast bars. While new summoner is by no means hard, its far more engaging. And the feeling of at least being engaged by the job is going to make it feel more difficult.
Last edited by Treesus; 07-03-2022 at 12:31 PM.
I hope they just don't touch drg at all. The job is at a good place. We don't need it mutilated like summoner.
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