Mostly I hated a lot of the story instance battles this time around. Gave me PTSD of ARR/HW stuff. But that ending? Considering they didnt do my Elezen!Zenos x Elidibus!Zenos naked battle...*Chefs Kiss*
Mostly I hated a lot of the story instance battles this time around. Gave me PTSD of ARR/HW stuff. But that ending? Considering they didnt do my Elezen!Zenos x Elidibus!Zenos naked battle...*Chefs Kiss*
I've said before I don't need characters to die, but after HW with us being on the front lines of wars, in a post-apocalyptic world trying to prevent its utter obliteration, and then facing a universe ending threat no one but the Ancients barely survived, not having any deaths along the way (especially as neither ARR or HW were shy about them) has just been ridiculous. I'd argue that if the writers aren't willing to have casualties on the protagonist's side then they have no business writing scenarios that are unrealistic without them. I was particularly disappointed with the Final Days if for no other reason than I thought the sundered would learn to have more appreciation for what the unsundered went through, only for two zones (that we know of) to experience it. Overall, it seemed to have less of an impact than a calamity.
What I do need are some form of consequences that don't end up being a superpower like Y'shtola's "blindness" or Estinien's merging with Nidhogg. Even psychologically, the most we see is the WoL has PTSD regarding accepting drinks from strangers. I suppose it's too much to ask that any of the characters explore having emotional difficulties for everything they've been through, "forge ahead" after all.
I also think any desire for Scion deaths also stems from having a bloated cast of homogeneous and redundant characters. Attachment isn't a justifiable reason either as many, including myself, were far more attached to Emet and Hyth who are dead and gone for the foreseeable future (as far as we know). They were far more popular characters than any of the Scions, most of whom don't even make the top 10 in favorite character polls.
Aerith dies. Zack was violently murdered. Basch failed the King. Vaan lost his only remaining family. Kefka won and brought about the collapse of the world, and Celes tried to commit suicide. Midgar was destroyed, and the cast were trying to pick themselves up amidst its ashes for years after. You're doing the same thing you've done before - picking trivial arguments and resting on them for pages and pages until the discussion becomes nigh on incoherent. Then you try to imply it's the other party desperate to have the last word.
The semantics of when and who according to your own brand of reasoning are irrelevant, enough past FF games have had the protagonists experience some hardship that hits particularly close to home; to have everything they know destroyed, to lose the ones they love, to see their worst fears realised, or go through or have experienced some form of betrayal or loss. The impact revebrates for a long while after, and the ending is often bittersweet.
XIV at the same time tackles something supposedly deeper and darker, whilst completely scaling back on the result. For a story that deals with the very essence of these themes that have been so prevalent in these past titles - overwhelming sorrow, grief, loss, and suffering - as its protagonists undergo the second coming of a universe-spanning apocalypse heralded by the harbinger of all-consuming death and despair, the consequences were ridiculously inadequate, the characters left unrealistically unaffected, and Endwalker was fundamentally affected by this, in terms of plausible writing, storytelling and the impact it had on the message it wasn't so much as trying to convey as beat you to death with. It is impossible for the stakes to have been any higher than what they were, and yet... nothing happened, and nothing continues to happen. Everyone is fine, there are no lasting repercussions, ill feelings, or traumas. It makes the entire experience ring hollow, and it isn't true to XIV itself, let alone the FF franchise. I'm weary of the notion that expecting some sort of fall-out from disaster and chaos on such a scale is somehow equivalent to asking a George RR Martin novel, when SE themselves would never have approved such a light and unrealistically inconsequential ending in any of its other games.
It's one thing to be all right with it, but pretending it didn't affect the weight of the story or deviate from what we've come to know and expect of FF is just flat out denial.
MMO's are a different beast to 'one and done' single player campaigns. I also don't really consider anything but the player character to be a permanent party member since the sky's the limit in regards to what they can potentially have in terms of accompanying party members.
There also isn't this strange aversion to consequences for the protagonists in...practically any other MMO that I've played.
Almost every single one of those happened before the final act of the story, which was my point. Frankly, I have no idea why you think ANY of this has anything to do with what I said.
It's more like you guys keep trying to nitpick and then acting like I'm the one being unreasonable, really.
What I specifically said was that Endwalker is the "Disc 4" portion of the Season 1 saga of FFXIV, and that Final Fantasy games typically avoid major party death during this phase of the story or afterward. There are exceptions; FF6, FF9, FF10, and FF15. But they are just that: exceptions, and not the rule. (And FF2 as well, but I couldn't remember specifics until someone else reminded me.)
I also stated that one of the weakest parts of Endwalker's writing was the reliance on fake-out deaths.
Yep. Which I already mentioned, but said that I couldn't remember specifics of.
So not in the final act, which agrees with my point.
Mentioned Shadow already. Leo dies in the middle act of the story. Cid is a supporting character.
Yep. Late middle of the story. So pretty much where I said.
Pretty sure I mentioned FFX as one of the exceptions.
I don't remember enough about FFXI to comment.
All of this is almost word-for-word what I've said in this thread.
Sure. I mean, the FFIX party get their butts kicked by Kuja twice in the story proper, but manage to defeat him, Deathguise, and Necron in succession of another. AFTER being Ultima'ed by Trance Kuja to the brink of death. The FFVIII party need to run from a mechanical spider and lose to Edea, but then manage to defeat the most powerful Sorceress of all time, in her own element.
FF characters get stronger throughout the plot, and often win in the end with some power of love/friendship BS. It's not that strange.
Alisaie was stuck on the first and had known Tesleen for at least months (I think it was actually more like a year) before we arrive, which frankly, is LONGER than most die-hard "nakama" know each other in a Final Fantasy game. G'raha lived a hundred years giving up everything he had (his body, his soul, and with the expectation of his life) to try to save someone he cared about and the world.
Last edited by CrownySuccubus; 07-03-2022 at 08:42 AM.
Guess theres not much else to discuss if we're going to start nitpicking every single little detail... I really wonder why so many people in this community enjoy being willfully obtuse and ignorant.
Gaslight someone long enough and you might finally convince them that they're wrong and you're right. It's more or less what's happening here. In any case I'm with Aveyond. I'm tired, and that live letter has given me little hope for the future of the game story wise. I don't mind some comedy here and there but the slice of life and happily ever after nonsense is becoming far too prevalent. The "comedy" itself is also becoming MUCH more stereotypical Japanese rather than more nuanced. Completely lacking in irony and comprised entirely of slapstick humor and explaining the jokes as they happen. Even though I don't mind Hildebrand in small doses for example, I hate that the Endwalker Relic is locked behind that entire slog. It grates after a while.
I really don't know anymore.
Found a picture that sums up my feelings about the game at the moment. Came here, started having a good time, now I'm dealing with people who clearly have different tastes than I do overtaking a space that was mine far longer than it was theirs, given that I have been here since day 1 of ARR. These newer players who scoff at Ivalice yet fawn over the attempts at humour clearly don't want someone like me around pointing out why and how this game could be doing better, so maybe I should just let them have the run of the place.
It's unbelievable that I have to put up with some of this stuff.
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Авейонд-сны
I've been here before. I think this game is living on borrowed time and although it is unlikely to 'die' in the typical sense, it is making the exact same mistakes that WoW did in terms of throwing veteran players and the core target audience under the bus in favour of courting streamer reactions and players with a surface level enjoyment who do not want nuance or depth in any meaningful capacity. They don't want to think. They just want to consume. Readily opening their wallets and purses for the next 'cool thing' to be added to the Mog Station.
I like what I've seen when it comes to Ashes of Creation and Pantheon. I'm hoping one or both does very well not only to provide FFXIV with some much needed healthy competition but because both are very much to my personal tastes and are games first and foremost. Not visual novels. Until then, ESO will have to do. I don't like the combat system but it's proving to be a lot more immersive than FFXIV is these days. Plus the playable races are more distinct, have deeper and more meaningful lore and portions of the player base don't screech and drool over themselves as they try and shame people for liking monarchies or Roman inspired aesthetics.
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