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  1. #1
    Player Kazhar's Avatar
    Join Date
    Apr 2022
    Posts
    564
    Character
    Kazek Amilia
    World
    Twintania
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Jeeqbit View Post
    I like a delay so that I can do the story without feeling rushed, but it means that we can see the mechanics and those of us who have played for a long time can use the normal mode mechanics to predict a lot of the savage mechanics and these predictions will improve with a week to think about it. It gives us time to gear up giving a greater advantage in savage.

    One way to reduce the impact could be to delay the crafted gear, tomestone, extreme and normal raid drops so that there is not a gear advantage, but we'll still have time to predict a lot of the mechanics and practice the normal version.

    For anyone that is confused how it can be used to predict the mechanics in savage, a lot normal mode mechanics make it into savage but without telegraphs. You might not notice that a lot of the mechanics in savage happen exactly the same in normal, but they do, they just feel very different without the telegraph or a reduced punishment. Most objects that appear automatically in normal get placed by players in savage.
    I don't think it makes that much of a difference. The lack of telegraph is far from being the hardest thing about day one savage, and good WF groups aren't going to wipe more than once because of that. And even if it did, a single recorded clear of normal mode is more than enough to remember all the name of the mechanics and debuffs.

    Also, the fights which takes the more of the time are the third + fourth and those only have very superficial similarities with the normal mode.
    (3)

  2. #2
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    I like it. Less stressful.
    (4)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,816
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kazhar View Post
    Also, the fights which takes the more of the time are the third + fourth and those only have very superficial similarities with the normal mode.
    I was doing the third normal mode and I noticed a lot of things that were also done in savage. Even the later phase, a bit, with the bird doing dark attacks, although many of them have more to them. What makes normal modes especially different is just how nobody will coordinate it the way they do in savage which gets a lot of people killed in P2N and P3N, but a static could use it that way to build muscle memory.

    I used it for one of the first floors when I wasn't starting for a week and it translated really well. Everyone else in the savage party had not done any practice in normal so they were dying to basic untelegraphed aoes, but I had built muscle memory for all the cast names and how they hit and was able to avoid them right away.

    I don't think that most people will actually practice the normal mode because they see it as a joke, so it won't be a problem. I'm just saying that they can and that if they do, they can infer a lot and build muscle memory.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

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