Quote Originally Posted by Jeeqbit View Post
I like a delay so that I can do the story without feeling rushed, but it means that we can see the mechanics and those of us who have played for a long time can use the normal mode mechanics to predict a lot of the savage mechanics and these predictions will improve with a week to think about it. It gives us time to gear up giving a greater advantage in savage.

One way to reduce the impact could be to delay the crafted gear, tomestone, extreme and normal raid drops so that there is not a gear advantage, but we'll still have time to predict a lot of the mechanics and practice the normal version.

For anyone that is confused how it can be used to predict the mechanics in savage, a lot normal mode mechanics make it into savage but without telegraphs. You might not notice that a lot of the mechanics in savage happen exactly the same in normal, but they do, they just feel very different without the telegraph or a reduced punishment. Most objects that appear automatically in normal get placed by players in savage.
I don't think it makes that much of a difference. The lack of telegraph is far from being the hardest thing about day one savage, and good WF groups aren't going to wipe more than once because of that. And even if it did, a single recorded clear of normal mode is more than enough to remember all the name of the mechanics and debuffs.

Also, the fights which takes the more of the time are the third + fourth and those only have very superficial similarities with the normal mode.