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  1. #1
    Player
    EorzeaHero69's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah, Thanalan
    Posts
    738
    Character
    George Strong
    World
    Excalibur
    Main Class
    Paladin Lv 100

    Abyssos Savege Delay One week after 6.2

    What are your thoughts about it? For me, I think it's a good idea to do, since it gives players more time to do other content and gear up for Savage. I hope it does become a permanent thing for future x.2 and x.4 savage raids.
    (20)

  2. #2
    Player
    Lunaru_F's Avatar
    Join Date
    Jun 2017
    Posts
    33
    Character
    Lunaru Umbra
    World
    Sargatanas
    Main Class
    Astrologian Lv 100
    I've wanted this since Omega.
    The stress of having to skip all the story and speed clear the normal ones just to jump into the loooooong progress of clearing savage with no time to make your own gear is tremendous.
    (20)

  3. #3
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    I think it's a good idea.
    (7)

  4. #4
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,589
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Double-edged sword.

    I'm happy because it allows for raiders to enjoy the patch to the fullest without necessarily needing to make a compromise on the story, be it the raid story or the main scenario. But on the other hand, as someone who crafts extensively on progression day, this is an absolute killer. Not that it'll kill the markets because it won't. But historically the patch day favored crafting in the earlier hours to get a significant amount of Gil. Something which I would argue to the death was unrivaled in terms of profit for that time, something like 4-7 hours to make 180M. Now it turns to favor volume crafting entirely. The problem here is making Gil via volume, there are far too many contenders that don't require nearly as much initial investment. E.g., I can do hunt trains, maps, Eureka, Bozja, or just general housing furniture crafting which has a good turn-over.

    This kills the joy of patch day crafting for me personally, but I can see the greater benefit in it for raiders, although I personally believe it will significantly kill collaboration between crafters and raiders since everything will just be as cheap as can be, and the supply will be more than enough to cover demand (Historically to get the supply you would need to collaborate with crafters). Personally, I can just hope they compensate for this change by making the recipes significantly harder.
    (2)
    Last edited by Kaurhz; 07-03-2022 at 07:14 AM.

  5. #5
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    I love it, can do 6.2 non-savage content the first week freely. Can also have time to prepare and craft gear sets.

    Doing savage first week was already draining enough. Felt good to logout after raid and rest after hours of prog. It'd normally take me weeks to muster enough energy to go through the patch stories, this will likely change to week one now.
    (8)

  6. #6
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Good.
    I think even a lot of people going for World First will want to experience the story and have more time to prepare.

    I am going to start prog on day 1 too and I want some time to prepare and do the story too.
    (4)

  7. #7
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,659
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I like a delay so that I can do the story without feeling rushed, but it means that we can see the mechanics and those of us who have played for a long time can use the normal mode mechanics to predict a lot of the savage mechanics and these predictions will improve with a week to think about it. It gives us time to gear up giving a greater advantage in savage.

    One way to reduce the impact could be to delay the crafted gear, tomestone, extreme and normal raid drops so that there is not a gear advantage, but we'll still have time to predict a lot of the mechanics and practice the normal version.

    For anyone that is confused how it can be used to predict the mechanics in savage, a lot normal mode mechanics make it into savage but without telegraphs. You might not notice that a lot of the mechanics in savage happen exactly the same in normal, but they do, they just feel very different without the telegraph or a reduced punishment. Most objects that appear automatically in normal get placed by players in savage.
    (2)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  8. #8
    Player
    Johaandr's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90
    im actually happy xD i used to skip the easy content to get into savage with my static
    (3)

  9. #9
    Player Kazhar's Avatar
    Join Date
    Apr 2022
    Posts
    564
    Character
    Kazek Amilia
    World
    Twintania
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Jeeqbit View Post
    I like a delay so that I can do the story without feeling rushed, but it means that we can see the mechanics and those of us who have played for a long time can use the normal mode mechanics to predict a lot of the savage mechanics and these predictions will improve with a week to think about it. It gives us time to gear up giving a greater advantage in savage.

    One way to reduce the impact could be to delay the crafted gear, tomestone, extreme and normal raid drops so that there is not a gear advantage, but we'll still have time to predict a lot of the mechanics and practice the normal version.

    For anyone that is confused how it can be used to predict the mechanics in savage, a lot normal mode mechanics make it into savage but without telegraphs. You might not notice that a lot of the mechanics in savage happen exactly the same in normal, but they do, they just feel very different without the telegraph or a reduced punishment. Most objects that appear automatically in normal get placed by players in savage.
    I don't think it makes that much of a difference. The lack of telegraph is far from being the hardest thing about day one savage, and good WF groups aren't going to wipe more than once because of that. And even if it did, a single recorded clear of normal mode is more than enough to remember all the name of the mechanics and debuffs.

    Also, the fights which takes the more of the time are the third + fourth and those only have very superficial similarities with the normal mode.
    (3)

  10. #10
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    I like it. Less stressful.
    (4)

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