boo hoo my class that's been the best in the game for years is not meta anymore, *sob sob sob* buff my job its bad..When damage variance from dh/crit/crit+dh looks bad? When you have a bunch of skills with 2000+ potiencies on 2 min cooldown so if nothing procs it will look bad: missing damage from gambling you can't even control.
But is it because crit mechanic overall is bad?
Or it comes from devs lazyness to even play a job to certain level so they put such drastic potencies in 2 minute cooldowns so it's either win or lose every 2 minutes.
Auto crits is terrible approach to try to fix what devs had did themselfs. Is it hard to play with potencies of every skills in rotation to just simply spread some bits from 2 min cooldowns into rotation loop? Oh wait, this requires some competent person to do this work.
The genius behind SAM auto crit thought that some damage variance will be bad in ultimate ... Thanks to him as SAM i can't find any static to do DSR... You either play NIN/MNK/DRG or switch roles. SE literally ruined first ultimate patch for me.
And to add insult to injury as recent Live Letter states they are going to do adjust crit buffs to work with auto crit abilities ..... which 99% is going to be just plain damage buff. This will easily lead to homogenizing buffs even more - all of them will be same % damage up after some patches.
After WAR, SAM who is next? DRG (which obviously on the way), DRK (this is literally 5th dps at this point with these 2 minute potencies, devs destroyed SAM/DNC combo and now sometimes DNC should switch DP to TANK in DSR ...), GNB, NIN (that is new SAM of this god awful patch)
Nobody is going to bench a static member because they want to play samurai, it sounds like a YOU problem.
The people who want to do big number but can’t stand the idea of mastering their job.And the people deliberately farming logs are generally not the people that complain about it.
It just makes me wonder who this change was for? Who asked for it? Sure, bad rng can be frustrating but making everyone's damage into a perfectly predictable flatline with an equally perfectly predictable spike every 2min doesn't make it better.
Ahh, another example of why I hate FFlog.
- My DPS is trash if I don't crit on my burst window.
- Why does class A have guanratee crit and not class B
yadayada. Face it, none of this would mean a damn without the existence of FFlog.
Then you either are a bad SAM and you're talking to bad people. I always hear this argument every single patch cycle every single time someone don't like the change made to their class. Admit the problems lie with you, or stop making stuff up.The genius behind SAM auto crit thought that some damage variance will be bad in ultimate ... Thanks to him as SAM i can't find any static to do DSR... You either play NIN/MNK/DRG or switch roles. SE literally ruined first ultimate patch for me.
Last edited by Raven2014; 07-02-2022 at 02:54 PM.
Can confirm. A good example right now is PLD. Most "tried hard" PLD will complain exactly that, it's a flatline boring rotation. But the amount of optimizing done by a master PLD will result a night and day difference comparing to a average one.
But, that doesn't make any sense, either.
One's mastery doesn't make a given attack any stronger. That's gear and, at most, a matter of hitting Kaiten before Namikiri.
And auto-crits don't improve one's average dps, nor one's percentile. It doesn't even reduce the standard deviation of a given parse relative to its job, as all other parses by that job will have tightened identically.
"People want lower skill ceilings" could explain the removal of Kaiten, but not the addition of auto-crits. The latter has zero connection to skill ceiling.
So, to break up your claim by interpretation:
- Big number as in floating combat text --> No, auto-crits made the numbers smaller, just more consistently punctuated (with an "!").
- Big number as in damage over time --> No, auto-crits have zero impact on that besides causing the job to scale slightly differently with Critical Hit stat.
Last edited by Shurrikhan; 07-02-2022 at 03:18 PM.
It means no more or less with or without FFlogs. Did you miss a hard enrage specifically because your one or two skills crit so rarely that they dealt less damage than a nerfed potency auto-crit? No? Then it didn't matter.
A parse's comparison to others of the same job will not even be affected by auto-crits; it just means that every other form of RNG (Shinten crits, for instance) takes up a larger part of the deviation between any two player's parses. If the difference between a 50th percentile and 75th percentile on a given day was 1k, it might then be 900, but your actions and luck will be just as heavy of factors as before.
Anti-synergy with raid-buffs aside, auto-crits are more an aesthetic element than anything else, trading bigger !/!! numbers for at least an ! every time.
Their relevance for actual performance is limited to where there'd be a vital damage threshold not otherwise met within such time as the given skill would not yet be reasonably likely to have crit naturally.
Last edited by Shurrikhan; 07-02-2022 at 03:15 PM.
Exactly my point?
If you're a few crit away from an enrage, then the real issue is not with the crit, but your party. My group got passed Nighogg this week with no LB and even a DMG down, so that kind of margin doesn't matter even in Ultimate. This is a game where the developers actively want good players to carry the bad, so fights have so much margin in them that the only reason to squeeze out every last bit of output is to chase a parse.
But people are not just comparing to same class, most of the class balance drama have always stem from people peaking over their shouldr and compare their own stuffs with other classes.A parse's comparison to others of the same job will not even be affected by auto-crits;
Last edited by Raven2014; 07-02-2022 at 03:25 PM.
You're absolutely on point, it's only half true regarding what was done to Kaiten. I was merely assuming so because I found it hard to dismiss the possibility of adding auto crit (1.5x) based from the old Kaiten's 1.5x multiplier to next weaponskill without accounting gear.But, that doesn't make any sense, either.
One's mastery doesn't make a given attack any stronger. That's gear and, at most, a matter of hitting Kaiten before Namikiri.
And auto-crits don't improve one's average dps, nor one's percentile. It doesn't even reduce the standard deviation of a given parse relative to its job, as all other parses by that job will have tightened identically.
"People want lower skill ceilings" could explain the removal of Kaiten, but not the addition of auto-crits. The latter has zero connection to skill ceiling.
So, to break up your claim by interpretation:
- Big number as in floating combat text --> No, auto-crits made the numbers smaller, just more consistently punctuated (with an "!").
- Big number as in damage over time --> No, auto-crits have zero impact on that besides causing the job to scale slightly differently with Critical Hit stat.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
Right. My point was merely that those are two separate steps.You're absolutely on point, it's only half true regarding what was done to Kaiten. I was merely assuming so because I found it hard to dismiss the possibility of adding auto crit (1.5x) based from the old Kaiten's 1.5x multiplier to next weaponskill without accounting gear.
They could as easily have just left Kaiten's damage baked into Iaijutsu directly instead of converting it auto-crit, and the skill ceiling would be unchanged.
The removal of Kaiten cost skill ceiling. That they used auto-crit instead of a 50% damage buff is irrelevant.
Last edited by Shurrikhan; 07-02-2022 at 05:07 PM.
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